mmp/pbrt-v3
View on GitHub ↗ ★ 5,093 C++
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
6 mentions on Hacker News by 6 people: 0 stories, 6 comments · first 2015-08-02 · latest 2024-07-11
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Where are these C++ files which are not included in the text? https://github.com/mmp/pbrt-v2 https://github.com/mmp/pbrt-v3 https://github.com/mmp/pbrt-v4 Have you read these books and modified the source to pbrt? The books contain small…
comment by CyberDildonics · 2024-07-11 · in Docs as code (2017) -
…[2] https://raytracing.github.io/ [3] https://pbr-book.org/3ed-2018/contents [4] https://github.com/mmp/pbrt-v3
comment by rychco · 2022-09-14 · in Ask HN: What is the coding exercise you use to explore a new language? -
The full text is available here: http://www.pbr-book.org/ The source is available here: https://github.com/mmp/pbrt-v3/ The latest text has an additional author: Wenzel Jakob
comment by trevortheblack · 2021-01-10 · in Raymarching Distance Fields (2008-2020 compilation) -
This codebase won an Oscar: https://pbrt.org/ https://github.com/mmp/pbrt-v3 That said, IMHO, there is no "clean" C++ code. There are C++ codebases that use different styles, and their "quality" more or less is context sensitive.…
comment by fsloth · 2020-10-28 · in Ask HN: Good C++ code bases to read? -
…techniques and won an Academy Award. The renderer described in the book is also available online: https://github.com/mmp/pbrt-v3
comment by sxp · 2016-01-28 · in Ray Tracing in One Weekend -
…be interesting to see PBRT modified to do it and compare the resulting efficiency in rendering. https://github.com/mmp/pbrt-v3/
comment by falcolas · 2015-08-02 · in Disney's Practical Guide to Path Tracing [video]