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mmp/pbrt-v3

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Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

6 mentions on Hacker News by 6 people: 0 stories, 6 comments · first 2015-08-02 · latest 2024-07-11

Mentions per year 6 mentions · busiest year 2015 (1)
20082026
  1. Where are these C++ files which are not included in the text? https://github.com/mmp/pbrt-v2 https://github.com/mmp/pbrt-v3 https://github.com/mmp/pbrt-v4 Have you read these books and modified the source to pbrt? The books contain small…
    comment by CyberDildonics · 2024-07-11 · in Docs as code (2017)
  2. …[2] https://raytracing.github.io/ [3] https://pbr-book.org/3ed-2018/contents [4] https://github.com/mmp/pbrt-v3
  3. The full text is available here: http://www.pbr-book.org/ The source is available here: https://github.com/mmp/pbrt-v3/ The latest text has an additional author: Wenzel Jakob
    comment by trevortheblack · 2021-01-10 · in Raymarching Distance Fields (2008-2020 compilation)
  4. This codebase won an Oscar: https://pbrt.org/ https://github.com/mmp/pbrt-v3 That said, IMHO, there is no "clean" C++ code. There are C++ codebases that use different styles, and their "quality" more or less is context sensitive.…
    comment by fsloth · 2020-10-28 · in Ask HN: Good C++ code bases to read?
  5. …techniques and won an Academy Award. The renderer described in the book is also available online: https://github.com/mmp/pbrt-v3
    comment by sxp · 2016-01-28 · in Ray Tracing in One Weekend
  6. …be interesting to see PBRT modified to do it and compare the resulting efficiency in rendering. https://github.com/mmp/pbrt-v3/