mas-bandwidth/netcode
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Secure client/server protocol for multiplayer games built on top of UDP
5 mentions on Hacker News by 3 people: 1 story, 4 comments · first 2017-02-27 · latest 2018-01-02
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…graph for WebRTC is way too large and that WebRTC is just too complicated for GameDev needs. [1] https://github.com/networkprotocol/netcode.io
comment by vvanders · 2018-01-02 · in Clang runs in the browser and compiles C++ to WebAssembly -
…for games and is way more complicated than game devs want it to be). Alternatively, I know about https://github.com/networkprotocol/netcode.io but it's very much in the early stages - afaik you even need a Chrome extension to use it on the…
comment by gfysfm · 2017-09-23 · in Building multiplayer games with Socket.io and HTML5 Canvas -
…performance matters Rust is a very strong contender that plays well with existing ecosystems. [1] - https://github.com/networkprotocol/netcode.io
comment by vvanders · 2017-07-12 · in Why you should, actually, rewrite some of it in Rust -
…a non-starter for most games. [1] http://new.gafferongames.com/post/why_cant_i_send_udp_packet... / https://github.com/networkprotocol/netcode.io
comment by vvanders · 2017-06-07 · in Apple Announces Full WebRTC Support in Safari 11 -
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Reference implementation of netcode.iostory by febin · 2017-02-27 · 0 comments