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LWJGL/lwjgl3

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LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

6 mentions on Hacker News by 6 people: 3 stories, 3 comments · first 2016-02-17 · latest 2026-07-19

Mentions per year 6 mentions · busiest year 2020 (2)
20082026
  1. …member of the GTNH modpack team, thereby completing the chain of vanilla->modded->vanilla once more https://github.com/LWJGL/lwjgl3/pull/1033
    comment by malteeez · 2026-07-19 · in Minecraft: Java Edition now uses SDL3
  2. ▲ 2
    LWJGL 3.3.0 Released
    story by doppp · 2021-11-16 · 0 comments
  3. ▲ 2
    Microsoft: Provide Support for ARM64/M1 Devices (Windows and macOS)
    story by fledgexu · 2020-11-19 · 0 comments
  4. …use this. The other question I would have is how this behaves with shaders, such as BSL? Links: - https://github.com/LWJGL/lwjgl3/blob/master/doc/notes/3.1.0.md - https://github.com/bkaradzic/bgfx
    comment by tamarok · 2020-06-22 · in macOS Big Sur Preview
  5. The experimental CUDA bindings for LWJGL3 might also be an interesting target for Clojure interop: https://github.com/LWJGL/lwjgl3/blob/master/modules/samples/... LWJGL3 is full of hidden treasures.
    comment by adrianm · 2018-11-21 · in CUDA 10 in Clojure
  6. ▲ 3
    68% of LWGL3 is written in Kotlin
    story by giancarlostoro · 2016-02-17 · 0 comments