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libriscv/rvscript

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Fast RISC-V-based scripting backend for game engines

8 mentions on Hacker News by 2 people: 6 stories, 2 comments · first 2020-06-01 · latest 2024-01-14

Mentions per year 8 mentions · busiest year 2020 (5)
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  1. ▲ 159
    Fast RISC-V-based scripting back end for game engines
    story by fwsgonzo · 2024-01-14 · 84 comments
  2. ▲ 3
    RVScript: Fast RISC-V-based scripting back end for game engines
    story by ingve · 2022-04-14 · 1 comment
  3. ▲ 2
    Rvscript: Fast RISC-V-based scripting back end for game engines
    story by fwsgonzo · 2022-04-14 · 0 comments
  4. …some abstractions for making interfacing easier, but I don't have any auto-generated structures. https://github.com/fwsGonzo/rvscript I have done that here. Example: APICALL(api_math_smoothstep) { auto [edge0, edge1, x] = machine.sysargs…
  5. There is a table, here is the code: https://github.com/fwsGonzo/rvscript/blob/master/engine/scri...
    comment by fwsgonzo · 2020-10-25 · in What's Wrong with C++ Templates? (2003)
  6. ▲ 4
    Show HN: Fast RISC-V-based scripting back end for game engines
    story by fwsgonzo · 2020-09-24 · 0 comments
  7. ▲ 1
    Fast RISC-V-based scripting backend for game engines
    story by fwsgonzo · 2020-06-07 · 0 comments
  8. ▲ 2
    RVScript: Fast RISC-V-based scripting back end for game engines
    story by ingve · 2020-06-01 · 0 comments