klaussilveira/qengine
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Retro game engine for creating games like it's 1997
6 mentions on Hacker News by 3 people: 2 stories, 4 comments · first 2019-01-11 · latest 2020-04-07
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Retro game engine based on old id techstory by jakearmitage · 2020-04-07 · 1 comment
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I agree. That's why https://github.com/klaussilveira/qengine has some pretty shitty assets, and a Python-based asset generator: https://github.com/klaussilveira/qengine/tree/master/src/too... This way, devs can run the engine with base…
comment by openbasic · 2019-06-07 · in Open Source Game Clones -
…http://maps.rcmd.org/tutorials/ Map compiling and texture tools are included in the engine code: https://github.com/klaussilveira/qengine/tree/master/src/too... The Quake community is awesome: https://quakewiki.org/wiki/Mapping_tutorials…
comment by openbasic · 2019-01-12 · in Retro game engine for developers that enjoy creating games like it's 1997 -
…(CLion IDE, KDevelop both have CMake-based projects) - I like how it splits stuff up as well ( https://github.com/klaussilveira/qengine/tree/master/src/gam... ). - As for vendorizing SDL2, there is an opportunity for optimization: The…
comment by git-pull · 2019-01-11 · in Retro game engine for developers that enjoy creating games like it's 1997 -
…net/quake2/quake2_software_renderer.ph... You can create your own palette using the included pcx2pal: https://github.com/klaussilveira/qengine/blob/master/src/too... After that, you might want to generate the colormap:…
comment by openbasic · 2019-01-11 · in Retro game engine for developers that enjoy creating games like it's 1997 -
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Retro game engine for developers that enjoy creating games like it's 1997story by openbasic · 2019-01-11 · 117 comments