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jdarpinian/ioq3

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Emscripten support for ioquake3, the community fork of Quake III Arena

6 mentions on Hacker News by 1 person: 0 stories, 6 comments · first 2024-08-15 · latest 2024-11-20

Mentions per year 6 mentions · busiest year 2024 (6)
20082026
  1. It is here: https://github.com/jdarpinian/ioq3
  2. …I'm using a library called HumbleNet to emulate Berkeley sockets over WebRTC. The code is here: https://github.com/jdarpinian/ioq3 and here: https://github.com/jdarpinian/HumbleNet . For example, here is the file where the…
    comment by modeless · 2024-11-02 · in Direct Sockets API in Chrome 131
  3. …UDP multiplayer: https://thelongestyard.link/ It uses WebRTC DataChannel for UDP. The code is here: https://github.com/jdarpinian/ioq3
  4. …WebRTC DataChannel provides UDP (both client-server and peer-to-peer). Check my port of Quake III: https://github.com/jdarpinian/ioq3 , you can test UDP multiplayer and Ctrl-W live in your browser here: https://thelongestyard.link/
  5. …HumbleNet but I had to make quite a few changes, as it was abandoned a long time ago. Code is here: https://github.com/jdarpinian/ioq3 https://github.com/jdarpinian/HumbleNet
  6. …definitely still uses 3D accelerators via WebGL. Quake III is GPL of course and the code is here: https://github.com/jdarpinian/ioq3 In addition to WebRTC multiplayer and a bunch of random improvements I added web gamepad API support as…