icculus/mojoAL
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An SDL3-based implementation of OpenAL in a single C file.
3 mentions on Hacker News by 2 people: 0 stories, 3 comments · first 2023-09-13 · latest 2023-09-21
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Ah, I think I've missed this commit when testing a while ago: https://github.com/icculus/mojoAL/commit/47b22d002ae4d02d758... It says "AL_PITCH support in MojoAL should still be considered experimental!" though.
comment by jhasse · 2023-09-21 · in LÖVE: a framework to make 2D games in Lua -
When I tested pitch it was working https://github.com/icculus/mojoAL/blob/1adfdf5cd5447c68e11b0... I overall have a good experience with mojoAL.
comment by a1o · 2023-09-17 · in LÖVE: a framework to make 2D games in Lua -
I think mojoAL was created for this exact reason: https://github.com/icculus/mojoAL Using LGPLv2 might be fine though, many consoles are using Webkit (which contains LGPLv2 code) themselves.
comment by jhasse · 2023-09-13 · in LÖVE: a framework to make 2D games in Lua