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historicalsource/supermario

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5 mentions on Hacker News by 1 person: 0 stories, 5 comments · first 2024-08-02 · latest 2025-09-04

Mentions per year 5 mentions · busiest year 2025 (4)
20082026
  1. As an aside, you could also have gotten this data from the source code: https://github.com/historicalsource/supermario/blob/master/b... :)
    comment by duskwuff · 2025-09-04 · in Classic 8×8-pixel B&W Mac patterns
  2. …of integers) be in 68000 assembly? About 70 lines, once you strip out the comments and blank lines. https://github.com/historicalsource/supermario/blob/9dd3c4be...
    comment by duskwuff · 2025-06-26 · in -2000 Lines of code (2004)
  3. …of sorted inversion points". If you can read 68k assembly, here's the implementation of PtInRgn: https://github.com/historicalsource/supermario/blob/9dd3c4be...
    comment by duskwuff · 2025-06-08 · in Bill Atkinson has died
  4. …of get a sense of how it works by looking at the implementation of PtInRgn(Point, RegionHandle): https://github.com/historicalsource/supermario/blob/9dd3c4be... As far as I can tell, it's a bounding box (in typical L/T/R/B format),…
    comment by duskwuff · 2025-06-07 · in Bill Atkinson has died
  5. …and got interrupted partway through. There's a more complete version here, among other places: https://github.com/historicalsource/supermario/tree/master/b...