graphdeco-inria/gaussian-splatting
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Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
5 mentions on Hacker News by 5 people: 0 stories, 5 comments · first 2023-09-11 · latest 2024-03-18
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…-sam.inria.fr/fungraph/3d-gaussian-splatting/dat... The link is taken from the projects' GitHub page: https://github.com/graphdeco-inria/gaussian-splatting
comment by w-m · 2024-03-18 · in Show HN: 3DGS.cpp – performant, cross platform Gaussian Splatting with Vulkan -
I believe they are using the original Gaussian Splatting code from Inria under the hood: https://github.com/graphdeco-inria/gaussian-splatting
comment by theschwa · 2023-10-17 · in Lumalabs AI -
…the inria work[1] seems to imply a model is trained per static scene, does that rule out video? [1] https://github.com/graphdeco-inria/gaussian-splatting
comment by gsuuon · 2023-09-11 · in Show HN: Real-Time 3D Gaussian Splatting in WebGL -
…is guaranteed to be the correct contour of the perspective projection of the ellipsoid. [0]: https://github.com/graphdeco-inria/gaussian-splatting [1]: https://github.com/antimatter15/splat/blob/3695c57e8828fedc2... [2]:…
comment by Lichtso · 2023-09-11 · in Show HN: Real-Time 3D Gaussian Splatting in WebGL -
basically this: https://github.com/graphdeco-inria/gaussian-splatting — a somewhat different approach at rendering 3d scenes.
comment by bestest · 2023-09-11 · in Show HN: Real-Time 3D Gaussian Splatting in WebGL