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Godot Engine – Multi-platform 2D and 3D game engine

116 mentions on Hacker News by 100 people: 13 stories, 103 comments · first 2014-02-10 · latest 2026-07-23

Mentions per year 116 mentions · busiest year 2023 (18)
20082026
  1. I think this was fixed in 3.4 https://github.com/godotengine/godot/pull/51796
  2. Here is the biggest. https://github.com/godotengine/godot/issues/32383
  3. …actually only 5x the number of PRs. That seems insanely productive for an open source effort. [0] https://github.com/godotengine/godot/pulls
  4. …to iOS/Android might not be coming straight away but I’ll have to play with it to find out! [0] https://github.com/godotengine/godot/pull/64089
    comment by JamesBaxter · 2022-08-24 · in Godot 4.0 will discontinue visual scripting
  5. …imagine myself using Visual Scripting, because you can express yourself so much easier in Code. [1] https://github.com/godotengine/godot/pull/64089 [2] https://godotengine.org/article/introducing-gd-extensions
  6. …it is getting in comparison to something like Godot: - https://github.com/stride3d/stride - https://github.com/godotengine/godot On OpenCollective, Stride has an estimated annual budget of around 12k USD, whereas Godot gets around 15k USD…
    comment by KronisLV · 2022-08-01 · in End of the Machinery Game Engine
  7. …to give up on it due to Godot's lack of funding to fix its more than 6000 open issues on Github: https://github.com/godotengine/godot/issues Every single time a Godot bug bites me I find that a bunch of other devs reported the issue more…
  8. …in Godot instead of being instantaneous. I reported it and it was solved in the next point version. https://github.com/godotengine/godot/pull/49570
  9. For the curious, this seems to be the issue: https://github.com/godotengine/godot/issues/32383 The thread is a bit messy, but it was eventually fixed in 3.4 it seems. It's a serious engine problem, and I can understand getting…
    comment by jan_Inkepa · 2022-07-01 · in Unity is laying off hundreds of employees
  10. Been MIT at least since their 1.0 release 7+ years ago... https://github.com/godotengine/godot/tree/1.0-stable
  11. …Godot. 3D is having big improvements coming in 4.0. Worth checking out: https://godotengine.org/ https://github.com/godotengine/godot
  12. Only in Debug builds. If you rely on it in a release build you will crash. https://github.com/godotengine/godot-proposals/issues/1589 https://github.com/godotengine/godot/issues/41179 Reduz doesn't want the fix in release builds because…
  13. …deep into the engine. This is one of the few bugs I logged before finally giving up on the engine. https://github.com/godotengine/godot/issues/32383#issuecomme... The object pooling system reuses references so that your script can't tell…
  14. …the Godot Engine bug tracker with notify to @fire, but sad letters here in HN are acceptable too. https://github.com/godotengine/godot/issues On Godot Engine master work currently.
  15. https://github.com/godotengine/godot/issues/32383
  16. …like it - update it. Why remove the entire thing? That's just a griefing of the documentation. 1: https://github.com/godotengine/godot/blob/6ef0538f182c13e169...
  17. …factor and then render them as unshaded, which leaves some gnarly artifacts at the corners. [1] https://github.com/godotengine/godot/issues/23721
    comment by chairmanwow1 · 2021-02-05 · in Godot Shaders: View and Share Shaders for Godot
  18. This is a pretty maddening bug that I ran into: https://github.com/godotengine/godot/issues/30215 To summarize, you basically can't use the built-in viewport scaling at all because it breaks mouse input.
    comment by Boxxed · 2020-12-31 · in Defold engine code overview
  19. …that's very tractable to poke around in, so you can easily extend it in other languages. [0] https://github.com/godotengine/godot/issues/15265
  20. …of Godot's codebase. It's well written, and easily understood both architecturally, and in-method. https://github.com/godotengine/godot
    comment by crocodiletears · 2020-10-28 · in Ask HN: Good C++ code bases to read?
  21. …With Godot it is possible to design the UI in code--the editor itself uses that approach, e.g.: https://github.com/godotengine/godot/blob/27d12092821df77a61... > you can practically throw your version control system out of the window for…
  22. …immediately popped up github issues acknowledging the difficulty making screen readers work: https://github.com/godotengine/godot/issues/29736 There are some applications that mimic all those friendly native behaviors, but it tends to take…
    comment by nitwit005 · 2020-08-04 · in Making Advanced GUI Applications with Godot
  23. It ray-marches the SDF when integrating them into the probes. You can see that here: https://github.com/godotengine/godot/blob/481151be09108a3000...
  24. …and most of its dependencies vendored and statically linked. See the thirdparty folder for a list: https://github.com/godotengine/godot/tree/master/thirdparty The official binaries include everything, but many of the larger bits are…
    comment by cycloptic · 2020-05-30 · in Godot Editor running in a web browser
  25. …won't be fixed until 4.0, so have another look at Godot then. Update: Here are the bugs I logged. https://github.com/godotengine/godot/issues/31758 https://github.com/godotengine/godot/issues/32383
    comment by jay_kyburz · 2020-05-29 · in Godot Editor running in a web browser
  26. Seems lambdas are coming in 4.0. https://github.com/godotengine/godot/issues/2684#issuecommen...
    comment by SquareWheel · 2020-05-29 · in Godot Editor running in a web browser
  27. …codes. interesting ones are below: Godot - Probably a lot of people already know about this one https://github.com/godotengine/godot Pyxel - A fantasy game engine similar to Pico8 written in Python, uses SDL https://github.com/kitao/pyxel…
    comment by accidentalrebel · 2020-04-05 · in Ask HN: What are you learning?
  28. …good context/discussion in the PR that implements the game camera override/"hot camera" in 3.2: https://github.com/godotengine/godot/pull/27742
    comment by trynewideas · 2020-01-30 · in Godot 3.2
  29. If you search for "vim", you'll find there's already an issue: https://github.com/godotengine/godot/issues/17213 - the latest comment is about a year old and says: > The current implementation of the text field looked pretty much straight…
    comment by ttctciyf · 2020-01-29 · in Godot 3.2
  30. Need to try it ASAP, although I see the issue that prevented my kids from using it ( https://github.com/godotengine/godot/issues/24890 ) is still open - managed accounts present a few challenges, but I hope this has been sorted somehow.
    comment by rcarmo · 2020-01-29 · in Godot 3.2
  31. OpenGL is deprecated on macOS and iOS, because Apple has changed to use Metal: https://github.com/godotengine/godot/issues/19368 That's why Godot is moving to Vulkan, that can also run on Metal: https://godotengine.org/article/retrospective…
  32. Most commits are from unpaid contributors: https://github.com/godotengine/godot/commits/master My guess is that a lot of it comes from companies using Godot fixing bugs that affect them, plus hobbyist as well.
    comment by mattigames · 2019-11-03 · in Vulkan Progress Report #5
  33. …URL filtering subsystem that takes down the entire OS when Godot tries to reach its library - see https://github.com/godotengine/godot/issues/24890 for details)
    comment by rcarmo · 2019-11-03 · in Vulkan Progress Report #5
  34. …the only app that ever triggered that particular kernel panic in over 2 years they’ve had a Mac): https://github.com/godotengine/godot/issues/24890
    comment by rcarmo · 2019-10-09 · in Clojure 1.11 planning
  35. https://github.com/godotengine/godot
  36. Many Godot users are unhappy with SCons https://github.com/godotengine/godot/issues/16014
    comment by dfgdghdf · 2019-06-09 · in SCons: A Software Construction Tool
  37. I was thinking "why not use bgfx?", thankfully it's already been discussed: https://github.com/godotengine/godot/issues/19602 However, the arguments against bgfx seem to amount to "I want to do it myself", a classic "not invented here"…
  38. …now. Both of these are being addressed as we speak. [2] https://www.patreon.com/godotengine [3] https://github.com/godotengine/godot
    comment by cart_cart · 2019-02-12 · in Unity Technologies Targeting 2020 IPO
  39. …https://www.panda3d.org/ https://github.com/xenko3d/xenko https://github.com/begla/Intrinsic https://github.com/godotengine/godot https://github.com/fredakilla/GPlayEngine https://github.com/volcoma/EtherealEngine…
  40. Be the change you want to see. https://www.patreon.com/godotengine https://github.com/godotengine/godot
  41. …platform, open source game engine that is already out and ready to use you should check out Godot: https://github.com/godotengine/godot
  42. …it you spend time doing unnecessary work. The developer of the engine agrees with this notion: https://github.com/godotengine/godot/issues/11492 . Take the advice on the video to heart, gradstudent, you'll benefit from it immensely as a…
  43. …Godot (both in terms of community and git/issues/PRs activity) compared to Atomic says a lot. [0] https://github.com/godotengine/godot [1] https://godotengine.org/devblog [2] https://github.com/AtomicGameEngine/AtomicGameEngine [3]…
  44. Thankfully someone's done it [1] [1] https://github.com/godotengine/godot/issues/11492
  45. I hope the quality of their pathfinding code is not indicative of the overall quality of this engine: https://github.com/godotengine/godot/blob/master/core/math/a... They scan the entire open list and recompute the heuristic value for…
  46. …adjusting the build process/includes to point to the right lib and fixing some method signatures. https://github.com/godotengine/godot/commits?author=Max-Migh...
  47. - https://github.com/okamstudio/godot - https://github.com/AdamsLair/duality/ - https://github.com/gideros/gideros - http://www.gritengine.com/
  48. …but it looks professional, scriptable, and "actually open source" (i.e. they accept pull requests) https://github.com/okamstudio/godot
  49. This is actually one of my goals too. If I can recommend, the godot engine[ https://github.com/okamstudio/godot ] is my main source of inspiration and learning.
    comment by luizpv9 · 2015-03-06 · in Ask HN: What code do you frequently read?
  50. Actual usage here, https://github.com/okamstudio/godot/blob/0b806ee0fc9097fa7bd...
    comment by tantalor · 2014-02-10 · in Godot Engine open sourced