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Godot Engine – Multi-platform 2D and 3D game engine

116 mentions on Hacker News by 100 people: 13 stories, 103 comments · first 2014-02-10 · latest 2026-07-23

Mentions per year 116 mentions · busiest year 2023 (18)
20082026
  1. …renderer portion of the Godot engine suffering through all the bug reports from Android devices ( https://github.com/godotengine/godot/issues?q=is%3Aissue%20s... )
  2. For people that don't get it just check this: https://github.com/godotengine/godot/pull/115280 https://github.com/godotengine/godot/pull/116410 For a project that already struggled with the ammount of PRs to review before AI era is not…
  3. …is a must. A good example is their ongoing effort to restore C# support to web builds - https://github.com/godotengine/godot/pull/106125 - in Godot 3.x .NET integration was done through Mono, so web games could just bundle the Mono…
  4. …PR like that, but it was rejected by the community (for some valid reasons and some not so valid). https://github.com/godotengine/godot/pull/118681
  5. …kidding, I found these before I got bored (they all seem to be LLM-authored from a quick skim): - https://github.com/godotengine/godot/pull/115280 Implement C# .NET Integration via Headless Glue Bypass (Build 7ae8ec974) by Eliene-byte -…
    comment by Chu4eeno · 2026-06-06 · in Changing how we develop Ladybird
  6. …[2] https://godotengine.org/article/live-from-godotcon-boston-we... [3] https://github.com/godotengine/godot/pull/119972
    comment by danbolt · 2026-06-06 · in Changing how we develop Ladybird
  7. …design choices they made, Godot will never be performant enough for RTS/Crown simulation games. https://github.com/godotengine/godot/issues/101494 >How's the whole DOTS adoption going? I'm quite impressed to what people build on top of it:…
    comment by enbugger · 2026-04-14 · in C# in Unity 2026: Writing more modern code
  8. …in C++ It may have some GDScript in there, but I don't think so. The sourcecode is available: https://github.com/godotengine/godot
    comment by Supermancho · 2026-03-22 · in Windows native app development is a mess
  9. …and font, leaving you to build your game engine yourself however you like. That might be changing: https://github.com/godotengine/godot/pull/110863 Besides, there's a lot of value Unity, Unreal and Godot provide besides just the GUI in…
  10. ▲ 1
    LibGodot Lands in Godot 4.6, Enabling Engine Embedding
    story by mdtrooper · 2026-02-03 · 0 comments
  11. …integration to avoid lag spikes. See my other comment GitHub thread. There's also things like this https://github.com/godotengine/godot/issues/86926 and that the underlying types aren't compatible (Godot collections) that make it clear…
    comment by eudamoniac · 2026-01-27 · in Godot 4.6 Release: It's all about your flow
  12. Godot 4 C# web export is coming soon : https://github.com/godotengine/godot/pull/106125
  13. …without the overhead. [0]: https://gdzig.github.io/gdzig/#gdzig.builtin.string_name.Str... [1]: https://github.com/godotengine/godot/blob/e67074d0abe9b69f3d... [2]: https://github.com/gdzig/gdzig/blob/5abe02aa046162d31ed5c52f...
  14. …with a unique token provided to your extension. You can see the header functions that manage this: https://github.com/godotengine/godot/blob/e67074d0abe9b69f3d... But, this is how the lifetimes for the objects gets slightly hairy (for us,…
  15. ▲ 1
    VisionOS Godot Engine support merged
    story by iFire · 2025-05-20 · 0 comments
  16. …you are talking about this link [0], the person answering is from the Godot team and not Apple. [0] https://github.com/godotengine/godot/pull/105628#issuecommen...
    comment by MegaDeKay · 2025-04-23 · in Native visionOS platform support
  17. Jeez, some people are just insufferable I'm glad some people like https://github.com/godotengine/godot/pull/105628#issuecommen... exists "why this is not an extension" sounds like an awfully naive question. I'm not a Godot expert but I'd…
    comment by raverbashing · 2025-04-23 · in Native visionOS platform support
  18. …from my understanding... OpenXR isnt reliant on OpenGL? it supports Vulkan, DirectX and metal -- https://github.com/godotengine/godot/pull/98872
    comment by greenknight · 2025-04-23 · in Native visionOS platform support
  19. …even compile...[1] > When you try and bundle, it will fail. The library paths are incorrect. [1]: https://github.com/godotengine/godot/pull/105628#pullrequest...
    comment by skeptrune · 2025-04-23 · in Native visionOS platform support
  20. ▲ 374
    Native visionOS platform support
    story by whalee · 2025-04-23 · 332 comments
  21. ▲ 6
    Native VisionOS Platform Support
    story by macintosh-hd · 2025-04-22 · 1 comment
  22. …issue” you’ll find many end users with crashing games, game developers with crashing game engines https://github.com/godotengine/godot/issues/100807 recommendations to update drivers or disable some Vulkan layers in registry, etc. On…
    comment by Const-me · 2025-03-30 · in Convert Linux to Windows
  23. …on web), would be great. Even better would be a full C# engine with support for web assembly. https://github.com/godotengine/godot/issues/70796
    comment by 999900000999 · 2025-03-11 · in A 10x Faster TypeScript
  24. ….NET 8 as well as Typed Dictionaries with GDScript. Really hoping we see web export for C# soon. https://github.com/godotengine/godot/issues/70796
    comment by vyrotek · 2025-03-03 · in Godot 4.4
  25. Oh, I was reminded of this chore we had to do years ago. https://github.com/godotengine/godot/blob/master/LICENSE.txt > Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). Godot Engine did `2014-present` and stopped…
  26. ▲ 5
    Jolt Physics added as an alternative 3D physics engine to Godot
    story by msk-lywenn · 2024-12-12 · 0 comments
  27. ▲ 63
    You're Breathtaking [Godot #100000]
    story by Philpax · 2024-12-04 · 4 comments
  28. …as the official Godot repo [1], so it's not clear what this fork does differently or changes. [1] https://github.com/godotengine/godot
    comment by kiloshib · 2024-10-01
  29. What does it mean to “block” developers from accessing an open source repo? I can go to https://github.com/godotengine/godot and clone it without even making an account. A total tempest in a teapot.
    comment by archagon · 2024-09-30 · in Redot Engine: A Fork of the Godot Engine
  30. …in Godot 4.X. And probably won't be for a while*. It's the ONLY reason I even bother with GDScript. https://github.com/godotengine/godot/issues/70796#issuecomme... And despite my best efforts to statically type everything in GDScript, the…
  31. …they add proper C# Web Export. Unfortunately, they claim to be blocked by this .NET team issue. https://github.com/godotengine/godot/issues/70796#issuecomme... https://godotengine.org/article/platform-state-in-csharp-for...
    comment by vyrotek · 2024-08-24 · in Random Thoughts about Unity
  32. …fully understand. Thanks for the heads up! Guess it's not time for me to revisit Godot yet :( [1] https://github.com/godotengine/godot/issues/70691
    comment by eieio · 2024-07-17 · in Godotcaml for Godot 4.2
  33. …because the Godot engine is adding Ubershaders as well to fix shader compilation stuttering: https://github.com/godotengine/godot/pull/90400
  34. I’m quite interested in Rive + Godot Incidentally, I recently opened a PR to add Metal to Godot via https://github.com/godotengine/godot/pull/88199
  35. https://github.com/godotengine/godot/pull/48497#issuecomment...
  36. There is some ongoing PR, so it might come at some point : https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aop...
  37. …and Mastadon links don't seem to be working! (wiki not found) Would love to see this for Godot ( https://github.com/godotengine/godot ). Maybe Maplibre too ( https://github.com/maplibre/maplibre-native )!
  38. Yes it's here: https://github.com/godotengine/godot/pull/72883 . Looks like it lost a little momentum in the past few weeks but it's working for people and there is a path forward to getting accepted by maintainers. It's also on the DotNet…
  39. …and iOS. The only platform not supported yet is UWP. And from a recent Github discussion for 4.2: https://github.com/godotengine/godot/pull/73257
    comment by chris37879 · 2023-09-20 · in Create non-game apps with Godot Engine
  40. …is largely written in C++ and not Godot's integrated language GDScript, you can see for yourself https://github.com/godotengine/godot/tree/master/editor
    comment by windsurfer · 2023-09-18 · in Create non-game apps with Godot Engine
  41. …to hang. Their advice seems to be use Godot 3 or wait until it gets fixed in the browsers. See https://github.com/godotengine/godot/issues/70691 for details.
    comment by ihumanable · 2023-09-13 · in Unity Engine to Godot Engine Exporter
  42. ▲ 4
    Disable C++ Exception Handling
    story by WhereIsTheTruth · 2023-08-14 · 0 comments
  43. …source :) It's easier to follow if you git clone and open it in vscode. Here's Main::iteration - https://github.com/godotengine/godot/blob/e0f644a48da49843ad...
    comment by kajkojednojajko · 2023-07-08 · in Introduction to math for game developers
  44. …not ready for prime time". That's where the problems get hard and fixing them stops being fun. [1] https://github.com/godotengine/godot/issues/74965 [2] https://www.ronenbekerman.com/orca-amazon-lumberyard-bistro/... [3]…
  45. …Note that 4.x Web builds currently do not run well on MacOS browser apps :/ See this: https://github.com/godotengine/godot/issues/70691
  46. …the day that I get to use it! [1] They're all over at https://eieio.games/ if you're curious! [2] https://github.com/godotengine/godot/issues/70691
    comment by eieio · 2023-07-06 · in Godot 4.1
  47. Probably this one: https://crbug.com/1324296 Linked from here: https://github.com/godotengine/godot/issues/70691
    comment by omoikane · 2023-07-06 · in Godot 4.1
  48. …after 4.0 came out and was hit with the web export issues. Here are some issues worth tracking: https://github.com/godotengine/godot/issues?q=is:open+is:iss...
    comment by Nezteb · 2023-07-06 · in Godot 4.1
  49. ▲ 409
    Godot 4.0 Stable
    story by Jowsey · 2023-03-01 · 103 comments
  50. …Only JS based game engines and to some extend Defold are good enough in this regard. [1] https://github.com/godotengine/godot/issues/68647
    comment by surmoi · 2023-02-26 · in What's new in C# for Godot 4.0