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glouw/openempire

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A multiplayer lockstep RTS engine compatible with the Age of Empires II Trial assets

7 mentions on Hacker News by 2 people: 1 story, 6 comments · first 2019-12-27 · latest 2020-06-18

Mentions per year 7 mentions · busiest year 2020 (6)
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  1. https://github.com/glouw/openempires I chip away at it now every other night. It's namely a simple multiplayer client. Britons is the only civ.
    comment by glouwbug · 2020-06-18 · in Time to Upgrade Your Monitor
  2. StarCraft 2 used boids, and I'm using boids to rewrite Age of Empires II: github.com/glouw/openempires
    comment by glouwbug · 2020-03-28 · in Boids
  3. I'm rewriting Age of Empires II (multiplayer only) in C: github.com/glouw/openempires I just enjoy pain
  4. I've spent the last 2 years writing an age of empires 2 clone in C: github.com/glouw/openempires and my time spent with C has really just been manually implementing min heaps, circular buffers, ad hoc vectors, and a tier 1 dummy garbage…
    comment by glouwbug · 2020-03-13 · in Why I’m Using C
  5. …As a shameless plug, and if anyone's interested, I'm doing something similar with Age of Empires 2: https://github.com/glouw/openempires
  6. …its C99 alone. I've adopted this style in my Age of Empires 2 engine rewrite if anyone is curious: https://github.com/glouw/openempires As for performance I am heavily relying on LTO. I seem to get a 50% performance boost with pass by…
    comment by glouwbug · 2019-12-27 · in Single-Assignment C