gfx-rs/wgpu-rs
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Rust bindings to wgpu native library
11 mentions on Hacker News by 6 people: 1 story, 10 comments · first 2020-01-16 · latest 2021-05-18
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You should check out the Rust WebGPU implementation https://github.com/gfx-rs/wgpu-rs
comment by adamnemecek · 2021-05-18 · in First Public Working Drafts: WebGPU and WebGPU Shading Language -
We let wgpu https://github.com/gfx-rs/wgpu-rs handle our graphics backend abstraction, so our OpenGL support will come whenever they implement and release it. Currently, it seems to be a WIP.
comment by TheRawMeatball · 2021-04-06 · in Bevy 0.5: data oriented game engine built in Rust -
…there are libraries available, anyway). [0]: https://hackage.haskell.org/package/megaparsec [1]: https://github.com/gfx-rs/wgpu-rs
comment by anchpop · 2020-12-12 · in The Piet-GPU Vision -
…I contribute to some of these crates) For example, there is an implementation of WebGPU ( https://github.com/gfx-rs/wgpu-rs ) that can run both inside and outside of the browser that has been growing in popularity lately. There are also…
comment by grovesNL · 2020-12-01 · in Raytracing in One Weekend (2016) -
WebGPU is going to be dope. It goes beyond the web. https://github.com/gfx-rs/wgpu-rs
comment by adamnemecek · 2020-07-18 · in Krita, OpenGL and Qt -
Rust has its own stuff going on: https://github.com/gfx-rs/wgpu-rs
comment by bschwindHN · 2020-02-07 · in Dawn, a WebGPU Implementation in C++ -
Check out wgpu ( https://github.com/gfx-rs/wgpu-rs ) the Rust implementation of the WebGPU standard. WebGPU is a nice API, Rust is amazing too. It's the stack of the near future. You can use it on the desktop. WebGPU a fast API on top of…
comment by adamnemecek · 2020-02-05 · in Building WebGPU with Rust [video] -
Rust. WebGPU (the WGPU implementation is nice https://github.com/gfx-rs/wgpu-rs ). Also ECS.
comment by adamnemecek · 2020-02-04 · in Ask HN: What Skills to Acquire in 2020? -
…of this a breeze. I can't imagine combining C++ projects this easily. I'm really bullish on wgpu ( https://github.com/gfx-rs/wgpu-rs ). It's the Rust implementation of the WebGPU standard. It goes beyond the web though, it's a really nice…
comment by adamnemecek · 2020-01-30 · in Espanso: Cross-Platform Text Expander Written in Rust -
…) being developed as well. It's written in Rust and has bindings for C, Rust ( https://github.com/gfx-rs/wgpu-rs ), and some initial support for other languages (Python, Julia, Scopes, etc.). Dawn and wgpu have also been collaborating to
comment by grovesNL · 2020-01-16 · in Vulkan 1.2