gfx-rs/naga
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Universal shader translation in Rust
6 mentions on Hacker News by 5 people: 1 story, 5 comments · first 2020-05-06 · latest 2023-05-03
20082026
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…its shaders can be translated to and from SPRIV (e.g. via https://dawn.googlesource.com/tint and https://github.com/gfx-rs/naga ).
comment by flohofwoe · 2023-05-03 · in I want to talk about WebGPU -
…in C++): https://dawn.googlesource.com/tint/ Naga (Mozilla(?), implemented mostly in Rust): https://github.com/gfx-rs/naga Both are a bit similar to SPIRV-Cross, except that they also support WGSL.
comment by flohofwoe · 2022-03-08 · in WebGPU – All of the cores, none of the canvas -
…a Mozilla gfx engineer: [0]: https://support.activision.com/black-ops-cold-war/articles/m... [1]: https://github.com/gfx-rs/naga [2]: https://kvark.github.io/webgpu-debate/SPIR-V.component.html
comment by littlestymaar · 2021-10-27 · in Porting WebGL Shaders to WebGPU -
…it works surprisingly well. [0] https://github.com/magcius/noclip.website/blob/e15f8045cf262... [1] https://github.com/gfx-rs/naga/
comment by Jasper_ · 2021-10-26 · in Porting WebGL Shaders to WebGPU -
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Naga: Universal Shader Translation in Ruststory by lnyan · 2021-06-30 · 0 comments
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…else. Could be good enough for the code size? :) [1] https://github.com/gfx-rs/gfx/issues/3117 [2] https://github.com/gfx-rs/naga
comment by kvark · 2020-05-06 · in Point of WebGPU on Native