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gfx-rs/gfx

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[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

19 mentions on Hacker News by 17 people: 1 story, 18 comments · first 2016-05-03 · latest 2020-05-06

Mentions per year 19 mentions · busiest year 2019 (8)
20082026
  1. …internal logic used in Dawn or wgpu. There's some more discussion about this in gfx and wgpu, e.g. https://github.com/gfx-rs/gfx/issues/3117#issuecomment-57045...
    comment by grovesNL · 2020-05-06 · in Point of WebGPU on Native
  2. …IR) code path compiled in, without anything else. Could be good enough for the code size? :) [1] https://github.com/gfx-rs/gfx/issues/3117 [2] https://github.com/gfx-rs/naga
    comment by kvark · 2020-05-06 · in Point of WebGPU on Native
  3. There are libraries like [1] that expose a Vulkan api/abi on a Metal backend. [1] https://github.com/gfx-rs/gfx
  4. …in the same space. [1] https://github.com/google/angle [2] https://dawn.googlesource.com/dawn [3] https://github.com/gfx-rs/gfx
    comment by modeless · 2019-09-12 · in WebGPU and WSL in Safari
  5. …- you can contribute to the low-level abstracting graphics library : https://github.com/gfx-rs/gfx/labels/contributor-friendly - and more generally you can also take a look at the weeksletter (and previous iterations of it to s
    comment by rvdca · 2019-08-15 · in Rust 1.37.0
  6. …Rust, supports Metal as a backend, and there is active work to make WebRender/Firefox work with it. https://github.com/gfx-rs/gfx https://github.com/szeged/webrender/issues/198
    comment by maccam94 · 2019-07-09 · in Firefox 68.0
  7. …[3] https://think-silicon.com/products/software/glove/ [4] https://en.wikipedia.org/wiki/WebGPU [5] https://github.com/gfx-rs/gfx
    comment by Svoka · 2019-04-01 · in OpenTTD Compiled to WebAssembly
  8. …within a single docker image, meaning the build can easily be set up in any modern CI system. [1] https://github.com/gfx-rs/gfx
    comment by artursapek · 2019-04-01 · in OpenTTD Compiled to WebAssembly
  9. …watching [0] eagerly. That would be a great practical step towards gfx-rs in browsers today. 0 - https://github.com/gfx-rs/gfx/pull/2554
    comment by kodablah · 2019-03-07 · in The rise of wgpu
  10. …backend for use in Firefox but also the gamedev ecosystem, e.g. the Amethyst.rs game engine. https://github.com/gfx-rs/gfx https://github.com/gfx-rs/gfx/issues/1900
    comment by erlend_sh · 2018-12-16 · in Rust and WebAssembly in 2019
  11. Well, some people are working on this: https://github.com/gfx-rs/gfx/blob/master/README.md I think at this point it's clear that we'll NEVER have a cross-platform graphics API. The incentives for platform holders speak against it, and…
    comment by tormeh · 2018-10-01 · in Introducing Dav1d: a new AV1 decoder
  12. …), MoltenVK ( https://github.com/KhronosGroup/MoltenVK ), and gfx-rs ( https://github.com/gfx-rs/gfx and https://github.com/gfx-rs/portability , see http://gfx-rs.github.io/2018/04/09/vulkan-portability.html for details) for prov
    comment by lambda · 2018-06-06 · in Deprecation of OpenGL and OpenCL
  13. Well, at least in the Rust ecosystem there is https://github.com/gfx-rs/gfx which provides backends for Vulcan, Direct X 12, Metal and OpenGL. I'm not sure it's super relevant outside of the Rust ecosystem right now, but it's worth…
    comment by lewisinc · 2018-06-04 · in Deprecation of OpenGL and OpenCL
  14. …Non-UWP Windows, Linux, and Android should support Vulkan natively through their GPU drivers. [1]: https://github.com/gfx-rs/gfx [2]: https://github.com/KhronosGroup/MoltenVK [3]: https://github.com/Chabloom/VulkanOnD3D12
    comment by moosingin3space · 2018-06-04 · in Apple introduces macOS Mojave
  15. …of pushing the WebGPU-Servo prototype further. This can change once things clear up a bit. [1] http://github.com/gfx-rs/gfx
    comment by kvark · 2018-01-20 · in WebGPU demos
  16. …that you don't want to always wrap with the given type (sometimes for performance reasons). [1]: https://github.com/gfx-rs/gfx/issues/1216
    comment by johncolanduoni · 2017-05-09 · in The Pain of Real Linear Types in Rust
  17. …law ( http://n-gate.com/ ), I'm obligated to point out this Rust library, which does exactly this! https://github.com/gfx-rs/gfx . I worked on the second version of the API in 2014 and it's only gotten better since. The major thing this…
    comment by cmrx64 · 2017-03-01 · in 3D Portability Initiative
  18. …In vulkano [3] the Rust structures are generated at compile time by analyzing your SPIR-V code. [1] https://github.com/gfx-rs/gfx [2] https://github.com/gfx-rs/gfx/blob/2c00b52568e5e7da3df227d415eab9f55feba5a9/examples/shadow/main.rs#L314…
    comment by kvark · 2016-05-03 · in Weep for Graphics Programming