floooh/oryol
View on GitHub ↗ ★ 2,076 C++
A small, portable and extensible C++ 3D coding framework
8 mentions on Hacker News by 6 people: 2 stories, 6 comments · first 2014-12-03 · latest 2026-06-13
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…for loop, just a .begin() and .end() method which returns a raw pointer is enough. E.g.: https://github.com/floooh/oryol/blob/eb08cffe1b1cb6b05ed14ec... (don't use that project though because it's been archived, I've switched back to plain…
comment by flohofwoe · 2026-06-13 · in Orthodox C++ (2016) -
It also seems to be based around Oryol [0], where this project is part of the test suite [1]. [0] https://github.com/floooh/oryol [1] https://github.com/floooh/oryol-sticky-tests
comment by shakna · 2018-06-28 · in Barebones C64 emulator written in C99, compiled to WebAssembly in under 64K -
…approach for that purpose, aside from using C (which is what I'm using for a project right now). https://github.com/floooh/oryol/
comment by pierrec · 2017-06-22 · in Show HN: Crown – A flexible game engine written from scratch in C++ -
…about us emscripten users, I'd love to give WebGPU a whirl with my C++ mini-3D-framework ( http://www.github.com/floooh/oryol ), would be interesting how the C/C++ code would differ from the Metal rendering backend, and how performance…
comment by flohofwoe · 2017-02-08 · in Apple proposes new web 3D graphics API -
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Oryol: A small, portable and extensible C++ 3D coding frameworkstory by severine · 2017-01-02 · 27 comments
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…[0] https://webglstudio.org/ [1] https://github.com/Microsoft/language-server-protocol [2] https://github.com/floooh/oryol
comment by rl3 · 2017-01-02 · in Three.js editor -
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Experimental C++11 multi-platform 3D enginestory by cfrs · 2014-12-25 · 16 comments
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…writing my own 'external module manager', peru could just be the right solution. PS: github link: https://github.com/floooh/oryol
comment by flohofwoe · 2014-12-03 · in Peru – A tool for including other people's code in your projects