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floooh/oryol

View on GitHub ↗ ★ 2,076 C++

A small, portable and extensible C++ 3D coding framework

8 mentions on Hacker News by 6 people: 2 stories, 6 comments · first 2014-12-03 · latest 2026-06-13

Mentions per year 8 mentions · busiest year 2017 (4)
20082026
  1. …for loop, just a .begin() and .end() method which returns a raw pointer is enough. E.g.: https://github.com/floooh/oryol/blob/eb08cffe1b1cb6b05ed14ec... (don't use that project though because it's been archived, I've switched back to plain…
    comment by flohofwoe · 2026-06-13 · in Orthodox C++ (2016)
  2. It also seems to be based around Oryol [0], where this project is part of the test suite [1]. [0] https://github.com/floooh/oryol [1] https://github.com/floooh/oryol-sticky-tests
  3. …approach for that purpose, aside from using C (which is what I'm using for a project right now). https://github.com/floooh/oryol/
  4. …about us emscripten users, I'd love to give WebGPU a whirl with my C++ mini-3D-framework ( http://www.github.com/floooh/oryol ), would be interesting how the C/C++ code would differ from the Metal rendering backend, and how performance…
    comment by flohofwoe · 2017-02-08 · in Apple proposes new web 3D graphics API
  5. ▲ 83
    Oryol: A small, portable and extensible C++ 3D coding framework
    story by severine · 2017-01-02 · 27 comments
  6. …[0] https://webglstudio.org/ [1] https://github.com/Microsoft/language-server-protocol [2] https://github.com/floooh/oryol
    comment by rl3 · 2017-01-02 · in Three.js editor
  7. ▲ 87
    Experimental C++11 multi-platform 3D engine
    story by cfrs · 2014-12-25 · 16 comments
  8. …writing my own 'external module manager', peru could just be the right solution. PS: github link: https://github.com/floooh/oryol