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felixpalmer/procedural-gl-js

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Mobile-first 3D mapping engine with emphasis on user experience

22 mentions on Hacker News by 5 people: 2 stories, 20 comments · first 2020-11-20 · latest 2021-02-23

Mentions per year 22 mentions · busiest year 2020 (16)
20082026
  1. …detail everywhere without sacrificing performance. Last year I released an open-source framework ( https://github.com/felixpalmer/procedural-gl-js ) for creating 3D terrains for web applications, you can see Uluru here:…
  2. …to simply sending PNG files? I use PNGs to encode elevation data in my 3D mapping library ( https://github.com/felixpalmer/procedural-gl-js/ ) and this does a pretty good job of compressing the data, for example in the ocean the PNG files…
    comment by pheelicks · 2021-02-17 · in Visualization of 40M Cell Towers
  3. ▲ 3
    Procedural GL JavaScript: mobile-first 3D mapping engine
    story by pheelicks · 2021-01-25 · 0 comments
  4. …gets you, since it just manages a single div. The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js
    comment by timdorr · 2021-01-18 · in React Component for 3D Maps
  5. Bug reports are welcome at: https://github.com/felixpalmer/procedural-gl-js/ Also the geocoding quota issue has been resolved
    comment by pheelicks · 2021-01-18 · in React Component for 3D Maps
  6. …is parsed fast. Package size is less than THREE.js thanks to code stripping Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/
    comment by pheelicks · 2021-01-15 · in Ask HN: What are you working on?
  7. …dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
    comment by pheelicks · 2020-12-26 · in Show HN: Mountain Peaks in WebGL
  8. …should be a 3rd dimension. If you're having issues I'd appreciate if you could file an issue on https://github.com/felixpalmer/procedural-gl-js mentioning what device you have along with the output from https://webglreport.com/ In the…
    comment by pheelicks · 2020-12-25 · in Show HN: Mountain Peaks in WebGL
  9. …If you switch the phone to portrait you will be able to see the horizon. The library itself ( https://github.com/felixpalmer/procedural-gl-js ) lets you configure the angle freely.
    comment by pheelicks · 2020-12-25 · in Show HN: Mountain Peaks in WebGL
  10. > https://github.com/felixpalmer/procedural-gl-js/ > Key features > Batteries included elevation data. Global 3D data coverage courtesy of nasadem.XYZ > https://www.nasadem.xyz/
    comment by capableweb · 2020-12-25 · in Show HN: Mountain Peaks in WebGL
  11. …the www.basemap.at project. The rendering engine is built on top of THREE.js and can be found here: https://github.com/felixpalmer/procedural-gl-js/ For those in the southern hemisphere, there is also a similar visualization of the…
    comment by pheelicks · 2020-12-25 · in Show HN: Mountain Peaks in WebGL
  12. …countries this isn't an issue, but for this project I wanted to try out the basemap.at data. See https://github.com/felixpalmer/procedural-gl-js/ for more
    comment by pheelicks · 2020-12-25 · in Show HN: Mountain Peaks in WebGL
  13. …and it is unclear if aerial imagery is supported. I just launched a JavaScript 3D mapping library ( https://github.com/felixpalmer/procedural-gl-js ) and would be up for trying it out if it were supported. Also interesting to see them use…
    comment by pheelicks · 2020-12-16 · in Amazon Location Service
  14. I recently launched an open-source 3D mapping library https://github.com/felixpalmer/procedural-gl-js/ which can be configured to display imagery tiles for 3rd party providers. However, to make 3D terrain, elevation data is needed, and for…
  15. …the Mapbox tiles), I launched a project 2 weeks ago that is the culmination of 7 years effort: https://github.com/felixpalmer/procedural-gl-js/ . This is really impressive. Just one question about the distance fog, though: as you say it…
  16. Sure: https://github.com/felixpalmer/procedural-gl-js/issues/6 https://github.com/felixpalmer/procedural-gl-js/issues/7
  17. …the Mapbox tiles), I launched a project 2 weeks ago that is the culmination of 7 years effort: https://github.com/felixpalmer/procedural-gl-js/ . I must say (while acknowledging my huge bias) that I'm disappointed with how the 3D terrain…
  18. Gladly: - Procedural GL ( https://github.com/felixpalmer/procedural-gl-js ) is a JavaScript library for rendering 3D terrains. It is built on top of THREE.js but you don't need to know anything about 3D to use it - a high-level API is…
    comment by pheelicks · 2020-12-02 · in National parks of New Zealand in 3D
  19. The Procedural GL ( https://github.com/felixpalmer/procedural-gl-js/ ) library on which this is built works worldwide. I made this (National Parks) app in an afternoon, and it could easily be modified for any set of locations in the world,…
    comment by pheelicks · 2020-12-02 · in National parks of New Zealand in 3D
  20. …all just design choices for this experiment, and can be configured in the library that powers this: https://github.com/felixpalmer/procedural-gl-js/
    comment by pheelicks · 2020-12-02 · in National parks of New Zealand in 3D
  21. There is an issue with the elevation shaders on Windows, being tracked here: https://github.com/felixpalmer/procedural-gl-js/issues/2 For anyone who is having issues, I made a quick video here: https://twitter.com/pheeelicks/status/13341018…
    comment by pheelicks · 2020-12-02 · in National parks of New Zealand in 3D
  22. ▲ 29
    Show HN: Procedural-gl – open-source 3D mapping library built with Three.js
    story by pheelicks · 2020-11-20 · 5 comments