facebookarchive/Flicks
View on GitHub ↗ ★ 1,389 C++ archived
A unit of time defined in C++.
10 mentions on Hacker News by 9 people: 2 stories, 8 comments · first 2018-01-22 · latest 2022-10-10
20082026
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…got archived. Seemed like a semi sensible high res time format that was very media friendly. https://github.com/facebookarchive/Flicks
comment by rektide · 2022-10-10 · in Why 23.976 and not 24 FPS? (2016) -
alas facebook archived their "flick" time unit, which promised to unify this all. ;) https://github.com/facebookarchive/Flicks even this was an appropximation though: > NTSC IS NOT EXPLICITLY SUPPORTED IN ALL OF ITS SUBTLE NUANCES, BUT:…
comment by rektide · 2021-08-23 · in Filmmakers urge TV industry to phase out fractional frame rates (e.g. 23.976fps) -
Do you mean the facebook/oculus flicks? Wonder why the repo is archived... https://github.com/facebookarchive/Flicks ninjaed :(
comment by hoseja · 2021-08-11 · in Open-sourcing a more precise time appliance -
Looks like it's archived? https://github.com/facebookarchive/Flicks via https://gizmodo.com/facebook-invented-a-new-unit-of-time-182...
comment by aspenmayer · 2020-06-16 · in FFmpeg 4.3 -
…which is in nanoseconds, but doesn't get slightly out of sync when doing common frame rates. " https://github.com/OculusVR/Flicks
comment by chrisweekly · 2019-11-26 · in In defense of 'flicks' (or how I learned to stop worrying and love 705600000) -
https://github.com/OculusVR/Flicks
comment by speps · 2019-11-26 · in In defense of 'flicks' (or how I learned to stop worrying and love 705600000) -
https://github.com/OculusVR/Flicks
comment by huntermeyer · 2018-01-23 · in Facebook announces that it has invented a new unit of time -
…between Nyquist–Shannon sampling theorem and the human ear... And someone beat me to it hehe https://github.com/OculusVR/Flicks/issues/2
comment by mshook · 2018-01-22 · in Flicks – A unit of time defined in C++