cristicbz/rust-doom
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A Doom Renderer written in Rust.
9 mentions on Hacker News by 7 people: 5 stories, 4 comments · first 2014-10-12 · latest 2023-04-27
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…needs plenty of work: just yesterday I decoupled WAD parsing from the rest of the code properly ( https://github.com/cristicbz/rust-doom/pull/53 ). I'm still learning a lot a year after dedicating all my free-time programming to Rust.
comment by cristicbz · 2015-10-30 · in Rust-Doom: A Doom renderer in Rust, with no unsafe code -
I have a sinking feeling: https://github.com/cristicbz/rust-doom/blob/master/src/game/...
comment by kellros · 2015-10-30 · in Rust-Doom: A Doom renderer in Rust, with no unsafe code -
I agree with many of your points actually. But I wrote the Doom renderer in rust at https://github.com/cristicbz/rust-doom and it's not a port, it's written from scratch based on specs, so maybe your argument is correct in general, but it…
comment by cristicbz · 2015-02-03 · in Some notes on Rust -
…solid use-case that I could start and finish. That said, I've been really impressed by rust-doom ( https://github.com/cristicbz/rust-doom ) and the new Iota editor ( https://github.com/gchp/iota ), and I wish I had the know-how to even…
comment by Jemaclus · 2014-12-12 · in Rust 1.0: Scheduling the trains