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con-dog/chunked-z-level-raycaster

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Can we approximate Minecraft scale worlds using a raycasting rendering approach? Not quite!

5 mentions on Hacker News by 1 person: 0 stories, 5 comments · first 2025-02-24 · latest 2026-06-09

Mentions per year 5 mentions · busiest year 2025 (3)
20082026
  1. …any ideas how to make it more memory efficient? It’s full of bugs was just a for fun project [0] - https://github.com/con-dog/chunked-z-level-raycaster/blob/ma...
    comment by purple-leafy · 2026-06-09 · in Making Graphics Like it's 1993
  2. …big) and try implement my full vision - minecraft-like worlds but if it was fully raycasted [0] - https://github.com/con-dog/chunked-z-level-raycaster
    comment by purple-leafy · 2026-03-03 · in Making Video Games in 2025 (without an engine)
  3. …to build my ray caster blocky world in C, now try doing it in a third dimension (height) :) https://github.com/con-dog/chunked-z-level-raycaster
    comment by purple-leafy · 2025-04-06 · in The DDA Algorithm, explained interactively
  4. …has good bones. And I loved coding, still haven’t found a hobby that scratches a similar itch [0] - https://github.com/con-dog/chunked-z-level-raycaster/blob/ma...
    comment by purple-leafy · 2025-03-31 · in Ask HN: What are you working on? (March 2025)
  5. …I've never seen that before with a Raycaster. Here is my progress so far (I've had a month break) https://github.com/con-dog/chunked-z-level-raycaster/blob/ma... Not for profit, just for fun and exploration
    comment by purple-leafy · 2025-02-24 · in Ask HN: What are you working on? (February 2025)