clockworklabs/SpacetimeDB
View on GitHub ↗ ★ 25,508 Rust
Development at the speed of light
21 mentions on Hacker News by 15 people: 9 stories, 12 comments · first 2023-08-09 · latest 2026-10-13
20082026
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…Available but converts to Open Source (AGPL) in 2031. First time I've seen licensing like that. https://github.com/clockworklabs/SpacetimeDB/blob/master/LIC...
comment by luhn · 2026-09-04 · in Ok, but does it scale? -
…There is no 50 ms delay to writing to disk. The article is mostly nonsense. Ask Claude yourself: https://github.com/clockworklabs/SpacetimeDB He spent 15 minutes looking at our code (by his own admission), having never written a database…
comment by cloutiertyler · 2026-09-04 · in Ok, but does it scale? -
…There is no 50 ms delay to writing to disk. The article is mostly nonsense. Ask Claude yourself: https://github.com/clockworklabs/SpacetimeDB He spent 15 minutes looking at our code (by his own admission), having never written a database…
comment by cloutiertyler · 2026-09-04 · in Ok, but does it scale? -
There is Spacetimedb https://github.com/clockworklabs/spacetimedb Specifically targeting your use case with high fps. Downside: db lives in memory and has to be stored separately for long term use (as of now, may change laterl
comment by TheHiddenSun · 2026-06-08 · in How's Linear so fast? A technical breakdown -
Feel like the logical extreme of this is a database built for multiplayer games, something like: https://github.com/clockworklabs/SpacetimeDB Though there, you are still writing the main game logic in Rust or C#
comment by valorzard · 2025-09-09 · in Building a DOOM-like multiplayer shooter in pure SQL -
…more open license. And the scalability features on local are coming, they're just not here yet. [1] https://github.com/ClockworkLabs/SpacetimeDB
comment by Cieric · 2025-04-10 · in SpacetimeDB -
…times: only one instance per service (i.e. don't scale out, if I understand correctly) [0]. [0] https://github.com/ClockworkLabs/SpacetimeDB?tab=License-1-o...
comment by _huayra_ · 2025-04-09 · in SpacetimeDB -
…BSL to use the software in the cloud or Meta's model license when I can't be a big company. * BSL - https://github.com/clockworklabs/SpacetimeDB/blob/master/LIC... * Meta - https://github.com/meta-llama/llama-models/blob/main/models/...
comment by iFire · 2025-04-06 · in Quick-n-Dirty noAI MIT license -
…like tapping directly into the data. I agree (making https://tablam.org to try a fix & working on https://github.com/clockworklabs/SpacetimeDB in the SQL conformance). Before I think SQL was bad. *Now I'm certain*. SQL is absurdly massive…
comment by mamcx · 2023-08-25 · in SQLite 3.43 -
…about this because it seems to be such a common typo/mistake but the fact you have a badge for it < https://github.com/clockworklabs/SpacetimeDB/blob/0f1fdf62d0... > as well as typoing it down in the license section <…
comment by mdaniel · 2023-08-17 · in Show HN: SpacetimeDB – A database that replaces your server -
…service. We've released the code under a BSL 1.1 license which converts to a free software license: https://github.com/clockworklabs/SpacetimeDB . Our Discord is: https://discord.gg/spacetimedb BitCraft is written in Unity and SpacetimeDB…
comment by cloutiertyler · 2023-08-09 · in SpacetimeDB: A new database written in Rust that replaces your server