Hacker GitHub

← All repos

clockworklabs/SpacetimeDB

View on GitHub ↗ ★ 25,508 Rust

Development at the speed of light

21 mentions on Hacker News by 15 people: 9 stories, 12 comments · first 2023-08-09 · latest 2026-10-13

Mentions per year 21 mentions · busiest year 2025 (9)
20082026
  1. …Available but converts to Open Source (AGPL) in 2031. First time I've seen licensing like that. https://github.com/clockworklabs/SpacetimeDB/blob/master/LIC...
    comment by luhn · 2026-09-04 · in Ok, but does it scale?
  2. …There is no 50 ms delay to writing to disk. The article is mostly nonsense. Ask Claude yourself: https://github.com/clockworklabs/SpacetimeDB He spent 15 minutes looking at our code (by his own admission), having never written a database…
    comment by cloutiertyler · 2026-09-04 · in Ok, but does it scale?
  3. …There is no 50 ms delay to writing to disk. The article is mostly nonsense. Ask Claude yourself: https://github.com/clockworklabs/SpacetimeDB He spent 15 minutes looking at our code (by his own admission), having never written a database…
    comment by cloutiertyler · 2026-09-04 · in Ok, but does it scale?
  4. There is Spacetimedb https://github.com/clockworklabs/spacetimedb Specifically targeting your use case with high fps. Downside: db lives in memory and has to be stored separately for long term use (as of now, may change laterl
    comment by TheHiddenSun · 2026-06-08 · in How's Linear so fast? A technical breakdown
  5. Have a look at something like spacetimeDB - caveat, I've only read about it and not directly used it: https://github.com/ClockworkLabs/SpacetimeDB
    comment by harwoodr · 2025-09-11 · in Spiral
  6. Feel like the logical extreme of this is a database built for multiplayer games, something like: https://github.com/clockworklabs/SpacetimeDB Though there, you are still writing the main game logic in Rust or C#
  7. …more open license. And the scalability features on local are coming, they're just not here yet. [1] https://github.com/ClockworkLabs/SpacetimeDB
    comment by Cieric · 2025-04-10 · in SpacetimeDB
  8. …times: only one instance per service (i.e. don't scale out, if I understand correctly) [0]. [0] https://github.com/ClockworkLabs/SpacetimeDB?tab=License-1-o...
    comment by _huayra_ · 2025-04-09 · in SpacetimeDB
  9. …BSL to use the software in the cloud or Meta's model license when I can't be a big company. * BSL - https://github.com/clockworklabs/SpacetimeDB/blob/master/LIC... * Meta - https://github.com/meta-llama/llama-models/blob/main/models/...
    comment by iFire · 2025-04-06 · in Quick-n-Dirty noAI MIT license
  10. …like tapping directly into the data. I agree (making https://tablam.org to try a fix & working on https://github.com/clockworklabs/SpacetimeDB in the SQL conformance). Before I think SQL was bad. *Now I'm certain*. SQL is absurdly massive…
    comment by mamcx · 2023-08-25 · in SQLite 3.43
  11. …about this because it seems to be such a common typo/mistake but the fact you have a badge for it < https://github.com/clockworklabs/SpacetimeDB/blob/0f1fdf62d0... > as well as typoing it down in the license section <…
  12. …service. We've released the code under a BSL 1.1 license which converts to a free software license: https://github.com/clockworklabs/SpacetimeDB . Our Discord is: https://discord.gg/spacetimedb BitCraft is written in Unity and SpacetimeDB…