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churchofthought/HexagonalComplexAutomata

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automata based on complex numbers and a hexagonal lattice

8 mentions on Hacker News by 1 person: 0 stories, 8 comments · first 2018-11-07 · latest 2023-04-28

Mentions per year 8 mentions · busiest year 2019 (2)
20082026
  1. Built some systems, simulations, universes, automata or whatever you'd like to call them. https://github.com/churchofthought/HexagonalComplexAutomata https://github.com/churchofthought/ScatterLife Was working on a new one based off of…
  2. …hexagonal Cellular Automata I made that can support 16 million+ cells using SSBOs for storage. C: https://github.com/churchofthought/HexagonalComplexAutomata https://github.com/churchofthought/ScatterLife JS (WebGL):…
    comment by goldenkey · 2021-11-15 · in How to Create a Hex Tile Grid Map in Excel
  3. …on these things. Check out my Github repository: https://github.com/churchofthought/ScatterLife https://github.com/churchofthought/HexagonalComplexAutomata https://youtu.be/g-m0hJFiHJ4 I'll never stop working on artificial life and digital…
  4. In case you want to make a hexagonal cellular automata: https://github.com/churchofthought/HexagonalComplexAutomata Or in WebGL: https://github.com/churchofthought/Grautamaton/tree/complex
    comment by goldenkey · 2020-12-08 · in Hexagonal Grids (2013)
  5. …--------------------------- Experiments https://github.com/churchofthought/ScatterLife (CUDA) https://github.com/churchofthought/HexagonalComplexAutomata (WebGL 2.0) https://github.com/churchofthought/Grautamaton (WebGL 2.0)…
    comment by goldenkey · 2020-10-19 · in Building a computer in Conway's game of life
  6. …a projection matrix to fix the hexagonal skew. Another framework but using complex valued cells: https://github.com/churchofthought/HexagonalComplexAutomata
  7. …speed. Here are two very similar frameworks I made for exploring parallelizable lattice sims: https://github.com/churchofthought/HexagonalComplexAutomata https://github.com/churchofthought/ScatterLife (Note: the video is of a skewed…
    comment by goldenkey · 2019-01-10 · in Fun with compute shaders and fluid dynamics
  8. …Better is integers. Even better is floats. Why stop there though? Lets use complex numbers. https://github.com/churchofthought/HexagonalComplexAutomata Magnitude is against carefully crafted silicon. If we want to achieve what magnitude…