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churchofthought/Grautamaton

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General Relativity, Special Relativity, and Quantum Mechanics reproduced as a Hexagonal Cellular Automata using WebGL 2.0 Compute Vertex and Fragment Shaders

7 mentions on Hacker News by 1 person: 0 stories, 7 comments · first 2019-05-13 · latest 2023-04-28

Mentions per year 7 mentions · busiest year 2020 (3)
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  1. …of sorts. But then WebGL 2.0 Beta got replaced by WebGPU. So it doesn't run anymore: https://github.com/churchofthought/Grautamaton But here is a video of it used for a non-abelian sandpile system, when Google Chrome Beta could run it:…
  2. …m/churchofthought/HexagonalComplexAutomata https://github.com/churchofthought/ScatterLife JS (WebGL): https://github.com/churchofthought/Grautamaton
    comment by goldenkey · 2021-11-15 · in How to Create a Hex Tile Grid Map in Excel
  3. https://github.com/churchofthought/Grautamaton
  4. …cellular automata: https://github.com/churchofthought/HexagonalComplexAutomata Or in WebGL: https://github.com/churchofthought/Grautamaton/tree/complex
    comment by goldenkey · 2020-12-08 · in Hexagonal Grids (2013)
  5. …(CUDA) https://github.com/churchofthought/HexagonalComplexAutomata (WebGL 2.0) https://github.com/churchofthought/Grautamaton (WebGL 2.0) --------------------------- Example of a Complex-valued Cellular Automata based on Sandpile dynamic
    comment by goldenkey · 2020-10-19 · in Building a computer in Conway's game of life
  6. I used WebGL 2.0 Compute to make a supercharged CA engine: https://github.com/churchofthought/Grautamaton
    comment by goldenkey · 2020-02-24 · in Cellular Automata in the Browser
  7. …is no way to these kind of aggregates without calling the shader twice, unfortunately. [1] https://github.com/churchofthought/Grautamaton
    comment by goldenkey · 2019-05-13 · in 3D Game Shaders for Beginners