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cbaggers/cepl

View on GitHub ↗ ★ 892 Common Lisp

Code Evaluate Play Loop

15 mentions on Hacker News by 11 people: 3 stories, 12 comments · first 2015-01-24 · latest 2025-04-23

Mentions per year 15 mentions · busiest year 2021 (5)
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  1. This reminds me of the excellent CEPL library ( https://github.com/cbaggers/cepl ). You can write live shader like programs with cepl with an OpenGL backend.
    comment by z3phyr · 2025-04-23 · in Graphics livecoding in Common Lisp
  2. …input an SQL query text and outputs its data as a chart. [No License Specified] ## Utils - [Cepl]( https://github.com/cbaggers/cepl ) - Code Evaluate Play Loop. [2-clause BSD]. - [Regex-coach]( http://weitz.de/regex-coach/ ) - a graphical…
    comment by vindarel · 2022-11-04 · in Why Lisp?
  3. ▲ 109
    CEPL: A lispy and REPL-friendly Common Lisp library for working with OpenGL
    story by podiki · 2021-12-13 · 8 comments
  4. What about in (Common) Lisp? https://github.com/cbaggers/cepl
  5. …Common Lisp. I can't imagine coding graphics any other way, and is a lot of fun that way too. [0] https://github.com/cbaggers/cepl
  6. ▲ 2
    Code Evaluate Play Loop (Common Lisp OpenGL Library and Environment)
    story by podiki · 2021-02-14 · 1 comment
  7. https://github.com/cbaggers/cepl https://youtu.be/6pMyhrDcMzw
  8. …is just better and more fun. [1] http://www.gigamonkeys.com/book/ [2] http://landoflisp.com/ [3] https://github.com/cbaggers/cepl
    comment by podiki · 2020-12-24 · in Ask HN: What Lived Up to the Hype?
  9. …(Scheme -> GLSL) http://wiki.call-cc.org/eggref/4/hypergiant or CEPL (common lisp -> GLSL) https://github.com/cbaggers/cepl
  10. …from ground up, go for it. Else stick to Unity, Unreal to ship something out the door. [1] https://github.com/cbaggers/cepl
  11. …also pimp my own stuff while I'm here just in case someone is looking for a lispy layer over gl - https://github.com/cbaggers/cepl Main downside of Common Lisp is that Emacs or Vim are pretty much a requirement to get a nice development…
    comment by baggers · 2018-04-12 · in Lisp Game Jam 2018
  12. My guess is the former based on https://github.com/cbaggers/cepl/blob/master/README.md
    comment by tastythrowaway · 2017-03-17 · in Lisping on the GPU [video]
  13. …but LFE has true macros, and why not, it's a Lisp! [5] [1] http://extempore.moso.com.au/ [2] https://github.com/cbaggers/cepl [3] https://github.com/tj64/picolisp-by-example [4] https://github.com/tj64/picolisp-works [5] http://lfe.io/
    comment by eggy · 2016-08-26 · in Picolisp
  14. The CEPL [0] project could be of interest to you! Pretty great approach to OpenGL from CL. [0] https://github.com/cbaggers/cepl
    comment by f_ · 2016-02-16 · in Vulkan is Here
  15. ▲ 139
    Code, Eval, Play, Loop – Common Lisp OpenGL Environment
    story by _zhqs · 2015-01-24 · 18 comments