bulletphysics/bullet3
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
7 mentions on Hacker News by 7 people: 0 stories, 7 comments · first 2016-01-09 · latest 2024-04-17
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…https://github.com/NVIDIA-Omniverse/PhysX ), Box2D ( https://github.com/erincatto/box2d ), Bullet ( https://github.com/bulletphysics/bullet3 )...
comment by cyber_kinetist · 2024-04-17 · in Blaze: A High Performance C++ Math Library -
…world example [0], I would expect that practically that entire file would be un-distributable. [0] https://github.com/bulletphysics/bullet3/blob/master/example...
comment by maccard · 2023-07-03 · in Far Cry 1.34 source code (2006) -
It is still going strong and being actively developed : https://github.com/bulletphysics/bullet3 & https://pybullet.org/wordpress/
comment by maeln · 2020-08-28 · in The Rapier Physics Engine -
…[2] https://en.wikipedia.org/wiki/Semi-implicit_Euler_method [3] https://github.com/bulletphysics/bullet3/issues/2513 [4] http://www.mujoco.org/book/computation.html
comment by rhaps0dy · 2020-08-01 · in Designing a Physics Engine -
…the project needs. Actually, the Minitaur example come with a torque controller implementation ( https://github.com/bulletphysics/bullet3/blob/master/example... ), needs tests. btw I'm going to use a Jetson mini as controller!! :)
comment by nicrusso7 · 2020-01-27 · in Using OpenAI Gym to train an open-source 3D printed robot -
try start with this: https://github.com/bulletphysics/bullet3 there are others. google it. to perfect physics you must understand the real math of physics, but it probably won't fit in a game. game physics libraries are subsets of real…
comment by wdiamond · 2019-01-09 · in How can i create a 3D physics based game? -
…It looks like several ( https://code.google.com/p/bullet/issues/detail?id=43 ) people ( https://github.com/bulletphysics/bullet3/issues/130 ) have written C apis for bullet already, for that reason. Vala, .NET, LuaJIT and Rust all get…
comment by krakensden · 2016-01-09 · in Why I Write Games in C