behdad/glyphy
View on GitHub ↗ ★ 845 C++
GLyphy is an implementation of the Slug algorithm for GPU text rasterization
5 mentions on Hacker News by 4 people: 0 stories, 5 comments · first 2016-01-02 · latest 2022-09-30
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harfbuzz creator made https://github.com/behdad/glyphy/ which i integrated into GTK a while back (but we don't ship currently, because we still do the bitmap stuff). the bitmap stuff still has major drawbacks though, like maintaining grid…
comment by audidude · 2022-09-30 · in Why modern software is slow -
You can approximate the Bézier curves with circular arcs and store those in the "SDF" instead. https://github.com/behdad/glyphy
comment by johndough · 2022-08-10 · in Vector graphics on GPU -
…implementing SDFs for font scaling My "wip/chergert/glyphy" branch of GTK 4 does rendering using https://github.com/behdad/glyphy which uses fields to create encoded arc lists and are uploaded to the GPU in texture atlases. The shaders…
comment by audidude · 2022-03-25 · in The end of the nice GTK button -
…more): https://blogs.gnome.org/chergert/2022/03/20/rendering-text-w... However, I looked at https://github.com/behdad/glyphy and it seems to implement vector -based SDFs, instead of earlier texture-based SDF/MSDFs used by Valve games and…
comment by nyanpasu64 · 2022-03-24 · in The end of the nice GTK button -
Another one: https://github.com/behdad/glyphy (SDF, but full vector outlines, not texture sampling)
comment by sho_hn · 2016-01-02 · in Show HN: GPU text rendering with vector textures