ammaarreshi/Generals-Mac-iOS-iPad
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Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
6 mentions on Hacker News by 4 people: 1 story, 5 comments · first 2026-07-04 · latest 2026-07-05
20082026
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Diff of the changes Fable added to the parent fork (which does not appear to have used AI): https://github.com/ammaarreshi/Generals-Mac-iOS-iPad/compare... for those curious.
comment by didibus · 2026-07-05 · in Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable -
…on top of the parent fork, which did not use AI. You can see the diff of what Fable added here: https://github.com/ammaarreshi/Generals-Mac-iOS-iPad/compare...
comment by didibus · 2026-07-05 · in Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable -
…a multi-month job. The actual job was "port the best community fork," which was a one-session job. https://github.com/ammaarreshi/Generals-Mac-iOS-iPad/blob/ma...
comment by 110bpm · 2026-07-04 · in Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable -
…and looking at commits, Fable did only a small part of the latest commits. 19 commits out of 2000: https://github.com/ammaarreshi/Generals-Mac-iOS-iPad/commits... And maybe it wasn't even Fable, they might have downgraded to Opus. This is…
comment by bel8 · 2026-07-04 · in Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable -
…a 2003 texture-format fallback that ate the alpha channel; worth a read if you like archaeology): https://github.com/ammaarreshi/Generals-Mac-iOS-iPad/blob/ma... Building: macOS is about four commands; iPhone/iPad needs Xcode and a free…
comment by asronline · 2026-07-04 · in Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable