amethyst/specs
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Specs - Parallel ECS
7 mentions on Hacker News by 5 people: 1 story, 6 comments · first 2016-08-20 · latest 2021-02-27
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…pair Rust with Godot comfortably via gdnative. Then use one of the good ECS systems in Rust like - https://github.com/amethyst/specs or (archetype style ECS) https://github.com/amethyst/legion To get spun up on ECS in Rust I suggest -…
comment by WhatIsDukkha · 2021-02-27 · in Why isn't Godot an ECS-based game engine? -
…Hecs -- https://github.com/Ralith/hecs Shipyard -- https://github.com/leudz/shipyard Specs -- https://github.com/amethyst/specs Bevy -- https://github.com/bevyengine/bevy -- not strictly comparable as it's an entire game engine, but it's…
comment by suby · 2020-12-05 · in Std::visit is everything wrong with modern C++ (2017) -
I'd like to see how it compares to https://github.com/amethyst/specs , a rust-based ECS engine, for use in the multiplayer voxel world game Veloren ( https://veloren.net ), or https://github.com/TomGillen/legion
comment by donpdonp · 2020-08-11 · in Bevy: A data-driven game engine and app framework built in Rust -
…future, much like Unity's ECS or the specs-rs package. [2] [1] https://github.com/skypjack/entt [2] https://github.com/slide-rs/specs
comment by danbolt · 2019-02-28 · in Ask HN: What Are You Learning Right Now? -
…with a stronger emphasis on staged data processing can help with utilizing cores and cache. [1] https://github.com/slide-rs/specs
comment by danbolt · 2018-11-07 · in AMD Announces 7nm Rome CPUs and MI60 GPUs -
This technique is used a lot by specs: https://github.com/slide-rs/specs/blob/master/src/join.rs#L5...
comment by __s · 2016-08-20 · in Writing a JPEG Decoder in Rust – Part 2: Implementation I