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AccessKit/accesskit

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Accessibility infrastructure for UI toolkits

45 mentions on Hacker News by 19 people: 3 stories, 42 comments · first 2021-07-09 · latest 2026-05-19

Mentions per year 45 mentions · busiest year 2022 (14)
20082026
  1. …a screen reader user to help with testing your toolkit. [0] https://lwn.net/Articles/1025127/ [1] https://github.com/AccessKit/accesskit [2] https://github.com/RDMurray/WDL/tree/accesskit and my fork of accesskit with some features and…
    comment by RobMurray · 2026-05-19 · in Apple unveils new accessibility features
  2. …from System76 staff <3 https://github.com/iced-rs/iced/issues/552 And TIL about AccessKit https://github.com/AccessKit/accesskit
  3. …push for "Full & Equal Enjoyment". That doesn't sound like being forced to use ramps to me. [0]: https://github.com/AccessKit/accesskit [1]: https://youtu.be/hxf-fIubkMs?si=Cya66U7KQBpvLU-R [2]: https://www.accessibility.works/blog/alternat…
  4. …to be 'smart' and know to only read the description initially. I'm hoping eventually AccessKit ( https://github.com/AccessKit/accesskit ) will be mature enough to use though.
  5. …to do be done to make it work well (but that's also true of Blitz in general). We're building upon https://github.com/AccessKit/accesskit which provides a cross-platform abstraction over the OS accessibility APIs.
  6. …I’m not sure if it could work in the context of a TUI but it might be a great starting point! https://github.com/AccessKit/accesskit
  7. Sounds like AccessKit [0] to me [0]: https://github.com/AccessKit/accesskit
    comment by bartekpacia · 2024-07-06 · in Kivy – a cross platform Python UI framework
  8. Slint uses https://github.com/AccessKit/accesskit to provide cross-platform a11y.
    comment by pygy_ · 2024-02-05 · in Deno in 2023
  9. Depends on the backend. With our main backend (the winit backend) it uses AccessKit [ https://github.com/AccessKit/accesskit ] With our Qt backend (used for the Qt native style on Linux), it uses Qt accessibility infrastructure.
    comment by ogoffart · 2024-02-02 · in Slint GUI Toolkit
  10. …make a better platform. Projects like AccessKit are a really great step in the right direction https://github.com/AccessKit/accesskit
    comment by zengid · 2024-01-09 · in Missing the Point of WebAssembly
  11. …scratch is daunting for non-experts. But I guess in the big picture it's really not that hard. [1]: https://github.com/AccessKit/accesskit
  12. …but I don't think they would work particularly well for something as complex as a code editor. [1] https://github.com/AccessKit/accesskit
    comment by miki123211 · 2023-06-21 · in JetBrains Noria
  13. ▲ 3
    AccessKit - Cross-platform accessibility infrastructure
    story by anderspitman · 2023-04-28 · 1 comment
  14. …acceptable to the most strident anti-bloat curmudgeons, so they'll make their UIs accessible. [1]: https://github.com/AccessKit/accesskit
    comment by mwcampbell · 2023-04-27 · in Emerging Rust GUI libraries in a WASM world
  15. Yes! egui uses https://github.com/AccessKit/accesskit for accessibility
  16. …the egui integration, and Emil (the primary egui developer) for being so receptive to my PRs. [1]: https://github.com/AccessKit/accesskit
    comment by mwcampbell · 2023-04-25 · in GUI development with Rust and GTK 4
  17. …does text layout (which Taffy explicitly considers out of scope) - https://github.com/AccessKit/accesskit does accessibility - https://github.com/servo/rust-cssparser does value-agnostic CSS parsing (it will parse the general
  18. …(UI layout algorithms) - https://github.com/pop-os/cosmic-text (text rendering and editing) - https://github.com/AccessKit/accesskit (cross-platform accessibility APIs) In many cases there a see https://blessed.rs/crates#section-graphics-su…
    comment by nicoburns · 2023-04-03 · in XUL Layout is gone
  19. …functions. This may influence how I eventually implement a Java binding for AccessKit [1]. [1]: https://github.com/AccessKit/accesskit
  20. …tree updates, which can be full or incremental, and AccessKit retains the accessibility tree. [1]: https://github.com/AccessKit/accesskit
  21. …over those APIs. For the latter, my AccessKit [1] project might be worth looking at. [1]: https://github.com/AccessKit/accesskit
  22. a11y There are efforts to support a cross platform accessibility library: https://github.com/AccessKit/accesskit
    comment by iTokio · 2023-02-07 · in GPU-Backed User Interfaces
  23. …GUI for Rust, and I just released 0.20. It's a big release! There is now support for AccessKit ( https://github.com/AccessKit/accesskit ) which brings accessibility to egui (a first for an immediate mode GUI?). There is also better table…
    comment by emilern · 2022-12-08 · in Egui 0.20 Released
  24. …you can enable in the "Backend" panel of egui.rs. There is ongoing work to integrate AccessKit ( https://github.com/AccessKit/accesskit ) which will improve things significantly.
    comment by emilern · 2022-10-18 · in Why Rust?
  25. …project has been inactive for a while; I'm back to work on it in earnest starting this month. [1]: https://github.com/AccessKit/accesskit
    comment by mwcampbell · 2022-07-15 · in Advice for the next dozen Rust GUIs
  26. …GUIs, as one can see in my proof-of-concept integration with the Rust egui toolkit [2]. [1]: https://github.com/AccessKit/accesskit [2]: https://github.com/mwcampbell/egui/tree/accesskit
  27. …on Windows, but it looks like you're already dependent on cgo on Windows (unlike, say, Gio). [1]: https://github.com/AccessKit/accesskit I know I haven't yet done much with it this year. Hopefully I'll start doing substantial work on this…
  28. …Cue the cliches about younger generations (like mine) being soft compared to our predecessors. [1] https://github.com/AccessKit/accesskit (it's too late now, I'm committed to doing it in Rust)
    comment by mwcampbell · 2022-06-11 · in I don't want to go to Chel-C
  29. …be ready. I'm hoping to have usable Windows and Mac implementations by the end of this year. [1]: https://github.com/AccessKit/accesskit
    comment by mwcampbell · 2022-06-08 · in Sunsetting Atom
  30. …on a11y! Glad to hear it! I'm working on a Rust GUI accessibility library that might interest you: https://github.com/AccessKit/accesskit If you'd like to email me so we can compare implementation approaches and perhaps avoid duplicated…
    comment by mwcampbell · 2022-04-05 · in Show HN: Warp, a Rust-based terminal
  31. …full tree every frame. There just has to be some way of keeping node IDs stable across frames. [1]: https://github.com/AccessKit/accesskit
  32. …non-Windows platforms into account. [1]: https://github.com/mwcampbell/egui/tree/accesskit [2]: https://github.com/AccessKit/accesskit
  33. …feature, though I can't remember now if that bit was there in the original. Sorry if it was. [1]: https://github.com/AccessKit/accesskit
    comment by mwcampbell · 2022-03-03 · in Why enterprise software is bloated
  34. …are really hard though, right? I'm finally doing something about the accessibility issue: https://github.com/AccessKit/accesskit Still have a long way to go though.
    comment by mwcampbell · 2022-03-02 · in CXX-Qt: Safe Rust bindings for Qt
  35. …https://news.ycombinator.com/item?id=29928956 [2]: https://news.ycombinator.com/item?id=29928945 [3]: https://github.com/AccessKit/accesskit
    comment by mwcampbell · 2022-01-14 · in Big Time Public License
  36. …text editing alone. And that's just multi-line plain text; hypertext is way more complicated. [1]: https://github.com/AccessKit/accesskit
    comment by mwcampbell · 2022-01-13 · in Jevons Paradox
  37. …a cross-platform API to make this less tedious, but I'm not sure how far along that effort is. 1: https://github.com/AccessKit/accesskit
  38. …It helps that my current funding source for that project also wants it to be open source. [1]: https://github.com/AccessKit/accesskit
  39. …I fear I might have made more progress toward my actual goal by now if I had gone with C++. [1]: https://github.com/AccessKit/accesskit
  40. …GUIs. There's some ongoing work to change that state of things[1], but it's far from complete. [1] https://github.com/AccessKit/accesskit
    comment by miki123211 · 2021-11-21 · in Lagrange: A desktop GUI client for Gemini
  41. ▲ 2
    AccesKit: UI accesibility infra across platforms and programming languages
    story by severine · 2021-08-27 · 0 comments
  42. For those (like me) just hearing about AccessKit, I assume it's this: https://github.com/AccessKit/accesskit Neat! I really like the Rust ethos of creating modular cross-platform adopters (e.g. winit, getrandom), and from a brief skim this…
  43. …long-term solution to the social problem of trying to get everyone to implement accessibility. [1]: https://github.com/AccessKit/accesskit
  44. ▲ 1
    AccessKit: Cross-platform UI accessibility infrastructure
    story by otoburb · 2021-08-13 · 0 comments
  45. …check out my plan and what little code I have so far (really just data structure definitions) here: https://github.com/AccessKit/accesskit Edit: I'll be spending next week working on a prototype, so I'm confident that I'll soon have…