AccessKit/accesskit
View on GitHub ↗ ★ 1,549 Rust
Accessibility infrastructure for UI toolkits
45 mentions on Hacker News by 19 people: 3 stories, 42 comments · first 2021-07-09 · latest 2026-05-19
20082026
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…a screen reader user to help with testing your toolkit. [0] https://lwn.net/Articles/1025127/ [1] https://github.com/AccessKit/accesskit [2] https://github.com/RDMurray/WDL/tree/accesskit and my fork of accesskit with some features and…
comment by RobMurray · 2026-05-19 · in Apple unveils new accessibility features -
…from System76 staff <3 https://github.com/iced-rs/iced/issues/552 And TIL about AccessKit https://github.com/AccessKit/accesskit
comment by avtar · 2025-12-07 · in Iced 0.14 has been released (Rust GUI library) -
…push for "Full & Equal Enjoyment". That doesn't sound like being forced to use ramps to me. [0]: https://github.com/AccessKit/accesskit [1]: https://youtu.be/hxf-fIubkMs?si=Cya66U7KQBpvLU-R [2]: https://www.accessibility.works/blog/alternat…
comment by apitman · 2024-12-19 · in Show HN: Brisk – Cross-Platform C++ GUI Framework: Declarative, Reactive, Fast -
…to be 'smart' and know to only read the description initially. I'm hoping eventually AccessKit ( https://github.com/AccessKit/accesskit ) will be mature enough to use though.
comment by kevingadd · 2024-08-27 · in Clay (short for C Layout) is a high performance 2D UI layout library -
…to do be done to make it work well (but that's also true of Blitz in general). We're building upon https://github.com/AccessKit/accesskit which provides a cross-platform abstraction over the OS accessibility APIs.
comment by nicoburns · 2024-08-12 · in Blitz: A lightweight, modular, extensible web renderer -
…I’m not sure if it could work in the context of a TUI but it might be a great starting point! https://github.com/AccessKit/accesskit
comment by ericwood · 2024-08-11 · in Things I've learned building a modern TUI Framework (2022) -
Sounds like AccessKit [0] to me [0]: https://github.com/AccessKit/accesskit
comment by bartekpacia · 2024-07-06 · in Kivy – a cross platform Python UI framework -
Slint uses https://github.com/AccessKit/accesskit to provide cross-platform a11y.
comment by pygy_ · 2024-02-05 · in Deno in 2023 -
Depends on the backend. With our main backend (the winit backend) it uses AccessKit [ https://github.com/AccessKit/accesskit ] With our Qt backend (used for the Qt native style on Linux), it uses Qt accessibility infrastructure.
comment by ogoffart · 2024-02-02 · in Slint GUI Toolkit -
…make a better platform. Projects like AccessKit are a really great step in the right direction https://github.com/AccessKit/accesskit
comment by zengid · 2024-01-09 · in Missing the Point of WebAssembly -
…scratch is daunting for non-experts. But I guess in the big picture it's really not that hard. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2023-06-23 · in Windows NT on 600MHz machine opens apps instantly. What happened? -
…but I don't think they would work particularly well for something as complex as a code editor. [1] https://github.com/AccessKit/accesskit
comment by miki123211 · 2023-06-21 · in JetBrains Noria -
…acceptable to the most strident anti-bloat curmudgeons, so they'll make their UIs accessible. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2023-04-27 · in Emerging Rust GUI libraries in a WASM world -
Yes! egui uses https://github.com/AccessKit/accesskit for accessibility
comment by emilern · 2023-04-27 · in Emerging Rust GUI libraries in a WASM world -
…the egui integration, and Emil (the primary egui developer) for being so receptive to my PRs. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2023-04-25 · in GUI development with Rust and GTK 4 -
…does text layout (which Taffy explicitly considers out of scope) - https://github.com/AccessKit/accesskit does accessibility - https://github.com/servo/rust-cssparser does value-agnostic CSS parsing (it will parse the general
comment by nicoburns · 2023-04-12 · in We're building a browser when it's supposed to be impossible -
…(UI layout algorithms) - https://github.com/pop-os/cosmic-text (text rendering and editing) - https://github.com/AccessKit/accesskit (cross-platform accessibility APIs) In many cases there a see https://blessed.rs/crates#section-graphics-su…
comment by nicoburns · 2023-04-03 · in XUL Layout is gone -
…functions. This may influence how I eventually implement a Java binding for AccessKit [1]. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2023-03-20 · in JEP 442: Foreign Function and Memory API (Third Preview) -
…tree updates, which can be full or incremental, and AccessKit retains the accessibility tree. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2023-03-10 · in Leveraging Rust and the GPU to render user interfaces at 120 FPS -
…over those APIs. For the latter, my AccessKit [1] project might be worth looking at. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2023-03-03 · in The JavaScript era happened because we were fed a line -
a11y There are efforts to support a cross platform accessibility library: https://github.com/AccessKit/accesskit
comment by iTokio · 2023-02-07 · in GPU-Backed User Interfaces -
…GUI for Rust, and I just released 0.20. It's a big release! There is now support for AccessKit ( https://github.com/AccessKit/accesskit ) which brings accessibility to egui (a first for an immediate mode GUI?). There is also better table…
comment by emilern · 2022-12-08 · in Egui 0.20 Released -
…project has been inactive for a while; I'm back to work on it in earnest starting this month. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2022-07-15 · in Advice for the next dozen Rust GUIs -
…GUIs, as one can see in my proof-of-concept integration with the Rust egui toolkit [2]. [1]: https://github.com/AccessKit/accesskit [2]: https://github.com/mwcampbell/egui/tree/accesskit
comment by mwcampbell · 2022-07-04 · in UIs are not pure functions of the model (2018) -
…on Windows, but it looks like you're already dependent on cgo on Windows (unlike, say, Gio). [1]: https://github.com/AccessKit/accesskit I know I haven't yet done much with it this year. Hopefully I'll start doing substantial work on this…
comment by mwcampbell · 2022-06-18 · in Fyne, a cross-platform GUI toolkit written in Go -
…Cue the cliches about younger generations (like mine) being soft compared to our predecessors. [1] https://github.com/AccessKit/accesskit (it's too late now, I'm committed to doing it in Rust)
comment by mwcampbell · 2022-06-11 · in I don't want to go to Chel-C -
…be ready. I'm hoping to have usable Windows and Mac implementations by the end of this year. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2022-06-08 · in Sunsetting Atom -
…on a11y! Glad to hear it! I'm working on a Rust GUI accessibility library that might interest you: https://github.com/AccessKit/accesskit If you'd like to email me so we can compare implementation approaches and perhaps avoid duplicated…
comment by mwcampbell · 2022-04-05 · in Show HN: Warp, a Rust-based terminal -
…full tree every frame. There just has to be some way of keeping node IDs stable across frames. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2022-03-27 · in Raygui – A simple and easy-to-use immediate-mode GUI library -
…non-Windows platforms into account. [1]: https://github.com/mwcampbell/egui/tree/accesskit [2]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2022-03-26 · in Raygui – A simple and easy-to-use immediate-mode GUI library -
…feature, though I can't remember now if that bit was there in the original. Sorry if it was. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2022-03-03 · in Why enterprise software is bloated -
…are really hard though, right? I'm finally doing something about the accessibility issue: https://github.com/AccessKit/accesskit Still have a long way to go though.
comment by mwcampbell · 2022-03-02 · in CXX-Qt: Safe Rust bindings for Qt -
…https://news.ycombinator.com/item?id=29928956 [2]: https://news.ycombinator.com/item?id=29928945 [3]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2022-01-14 · in Big Time Public License -
…text editing alone. And that's just multi-line plain text; hypertext is way more complicated. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2022-01-13 · in Jevons Paradox -
…a cross-platform API to make this less tedious, but I'm not sure how far along that effort is. 1: https://github.com/AccessKit/accesskit
comment by wongarsu · 2021-12-15 · in Zed: lightning-fast, collaborative code editor written in Rust (Atom team) -
…It helps that my current funding source for that project also wants it to be open source. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2021-12-12 · in Putty maintainer on his attitude towards security and open source -
…I fear I might have made more progress toward my actual goal by now if I had gone with C++. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2021-11-26 · in Rust maintainer perfectionism, or, the tragedy of Alacritty (2020) -
…GUIs. There's some ongoing work to change that state of things[1], but it's far from complete. [1] https://github.com/AccessKit/accesskit
comment by miki123211 · 2021-11-21 · in Lagrange: A desktop GUI client for Gemini -
For those (like me) just hearing about AccessKit, I assume it's this: https://github.com/AccessKit/accesskit Neat! I really like the Rust ethos of creating modular cross-platform adopters (e.g. winit, getrandom), and from a brief skim this…
comment by paulgb · 2021-08-27 · in Iced: A cross-platform GUI library for Rust, inspired by Elm -
…long-term solution to the social problem of trying to get everyone to implement accessibility. [1]: https://github.com/AccessKit/accesskit
comment by mwcampbell · 2021-08-17 · in Psst: Fast Spotify client with native GUI, without Electron, built in Rust -
…check out my plan and what little code I have so far (really just data structure definitions) here: https://github.com/AccessKit/accesskit Edit: I'll be spending next week working on a prototype, so I'm confident that I'll soon have…
comment by mwcampbell · 2021-07-09 · in Are we GUI Yet? The state of building user interfaces in Rust