a-b-street/abstreet
View on GitHub ↗ ★ 8,188 Rust
Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
35 mentions on Hacker News by 19 people: 8 stories, 27 comments · first 2019-12-11 · latest 2025-08-15
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…might want to look at https://github.com/Uriopass/Egregoria or for the tighter focus on traffic, https://github.com/a-b-street/abstreet .
comment by maccam912 · 2025-08-15 · in Citybound: City building game, microscopic models to vividly simulate organism -
…area although we'd like to get there someday: https://github.com/3dstreet/3dstreet/ There's also https://github.com/a-b-street/abstreet for larger area simulation but with less visual fidelity
comment by kfarr · 2024-09-04 · in We built the city of Colombo in Cities:Skylines -
A|B Street does some of that, but it is not a game: https://github.com/a-b-street/abstreet
comment by sirpalee · 2023-07-24 · in Egregoria: 3D City Builder without a grid -
…minute bucket, you can wind up with all sorts of odd holes far away from roads . Keep it simple. https://github.com/a-b-street/abstreet/pull/1075
comment by dabreegster · 2023-07-24 · in Show HN: I built a transit travel time map -
A/B Street seems like a good candidate. https://github.com/a-b-street/abstreet
comment by adjagu · 2023-07-22 · in Egregoria: 3D City Builder without a grid -
…goes more in depth with modelling a whole city section (with focus on realistic traffic patterns: https://github.com/a-b-street/abstreet - Transportation planning and traffic simulation software for creating cities friendlier to walking,…
comment by capableweb · 2022-02-13 · in Traffic Simulator -
For traffic simulation there is https://github.com/a-b-street/abstreet which is very impressive project.
comment by A-Train · 2021-09-30 · in GPUs open the potential to forecast urban weather for drones and air taxis -
…to the poor tutorial mode in ages, so I'm not surprised you found a bug. Please file an issue ( https://github.com/dabreegster/abstreet/issues ) and describe how to reproduce the problem. If you can open the browser developer console…
comment by dabreegster · 2021-09-18 · in Transforming OpenStreetMap into thick roads and intersections -
Especially if you're trying to clip your entire map to some boundary, rendering the ocean is hard. https://github.com/a-b-street/abstreet/issues/32 has some examples of "flooded" maps when the heuristics get the inversion wrong.…
comment by dabreegster · 2021-08-25 · in Prettymaps: Small Python library to draw customized maps from OpenStreetMap data -
…All this is to say that the policies around these things vary widely even within FAANG. [1]: https://github.com/a-b-street/abstreet [2]: https://opensource.google/docs/iarc/
comment by raphlinus · 2021-07-09 · in The Amazon 'Personal Games' Policy -
You might want to checkout A/B Street which is an agent simulator. https://github.com/a-b-street/abstreet
comment by kfarr · 2021-05-26 · in Streetmix – A fun little urban design playground -
…https://3d.st a related project I've been working on. Also shout out to this amazing project too https://github.com/a-b-street/abstreet
comment by kfarr · 2021-05-26 · in Streetmix – A fun little urban design playground -
https://github.com/a-b-street/abstreet/issues/85#issuecommen... Here's a video of the problem with the current approach, which is storing a count per hour. No sliding windows; 7:59am and 8:01am are different buckets. Green is "less than…
comment by dabreegster · 2021-03-09 · in Downsampling Time Series for Visual Representation [pdf] (2013) -
…a way to trim the downsampled 24hr set so that it matches the downsampled 7hr set? Motivation: https://github.com/a-b-street/abstreet/issues/85
comment by dabreegster · 2021-03-09 · in Downsampling Time Series for Visual Representation [pdf] (2013) -
A/B Street is much, much more ambitious as far as traffic simulation goes, but still in progress. https://github.com/dabreegster/abstreet#ab-street If someone is looking for interesting Rust project to contribute (also as a beginner) I…
comment by matkoniecz · 2021-01-07 · in Traffic Simulator -
Check out ABstreet as well on github: https://github.com/dabreegster/abstreet
comment by brianjunyinchan · 2021-01-07 · in Traffic Simulator -
https://github.com/dabreegster/abstreet/blob/master/docs/new... Not quite one-click, but you can try the one-shot importer. You'll probably hit some issues; I have strict assertions to prevent regressions in Seattle. Please file a bug if…
comment by dabreegster · 2020-06-23 · in A/B Street: A simulation game to fix Seattle's traffic -
…all assumptions in an organized way has been really hard). There are score functions in https://github.com/dabreegster/abstreet/tree/master/map_mode... -- they're pretty simple right now. 2) I wrote a bit here:…
comment by dabreegster · 2020-06-23 · in A/B Street: A simulation game to fix Seattle's traffic -
…from OpenStreetMap! Is it possible to create a map with one click for a new city? I read through https://github.com/dabreegster/abstreet/blob/master/docs/art... but I can't tell if this must be manually followed.
comment by jakecopp · 2020-06-22 · in A/B Street: A simulation game to fix Seattle's traffic -
Could you give https://github.com/dabreegster/abstreet/suites/828409393/art... a shot? If that URL disappears or you don't want to re-download the whole .zip, just the fixed binary is https://www.dropbox.com/s/j2hh8xrugtsxslc/game.exe?dl=0
comment by dabreegster · 2020-06-22 · in A/B Street: A simulation game to fix Seattle's traffic -
https://github.com/dabreegster/abstreet/blob/master/docs/new... Biggest barrier is lack of trip demand data. If you come up with how many people leave from building1 to building2 at time T using some mode of transport, then this can work.
comment by dabreegster · 2020-06-22 · in A/B Street: A simulation game to fix Seattle's traffic -
https://github.com/dabreegster/abstreet/issues/65 Thanks for reporting! I'll try fixing this blind (no Windows machine handy) and send a new build; it'd be great if someone could confirm it.
comment by dabreegster · 2020-06-22 · in A/B Street: A simulation game to fix Seattle's traffic -
Creating a [traffic simulation]( https://github.com/dabreegster/abstreet/#ab-street ) that's both realistic enough to generate results meaningful in the real world, but easy enough to use that anybody living in a city could use it to…
comment by dabreegster · 2020-01-29 · in Ask HN: What interesting problems are you working on? -
…on a reply from some folks at SDOT and King County GIS. In the meantime, I have heuristics like https://github.com/dabreegster/abstreet/blob/ed2f703e859d57d... . They're not great at all. If you're interested in improving these,…
comment by dabreegster · 2019-12-12 · in Abstreet: Traffic simulation game written in Rust -
In theory, https://github.com/dabreegster/abstreet/blob/master/docs/new... . There are a bunch of unsolved problems -- for example, most places in OSM don't map on-street parking, so there won't be any. For Seattle, I'm inferring from an…
comment by dabreegster · 2019-12-12 · in Abstreet: Traffic simulation game written in Rust -
…signal, but this is an optimistic estimate assuming nobody else is creeping along on the same turn: https://github.com/dabreegster/abstreet/blob/770507610caf4e4... Right now, it's hard to get a full day of simulation to complete at all,…
comment by dabreegster · 2019-12-12 · in Abstreet: Traffic simulation game written in Rust -
…I really hope A/B Street and Citybound developers will work together. https://github.com/dabreegster/abstreet/issues/20 https://github.com/citybound/citybound/issues/361
comment by brylie · 2019-12-12 · in Abstreet: Traffic simulation game written in Rust