Xeeynamo/sotn-decomp
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Decompilation of Castlevania: Symphony of the Night (PSX, PSP, Saturn)
5 mentions on Hacker News by 2 people: 0 stories, 5 comments · first 2024-08-07 · latest 2026-06-28
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…go through and replace the ASM functions one at a time until you just have C left. 0 - for example: https://github.com/Xeeynamo/sotn-decomp/blob/master/src/boss...
comment by jonhohle · 2026-06-28 · in Show HN: Decomp Academy – Learn to decompile GameCube games into matching C -
I gave a talk at Game On Expo about decompiling Castlevania: Symphony of the Night ( https://github.com/xeeynamo/sotn-decomp ) earlier this year and talked a little bit about exactly this. Almost everyone who works on loves the game. After…
comment by jonhohle · 2025-10-20 · in Duke Nukem: Zero Hour N64 ROM Reverse-Engineering Project Hits 100% -
…Castlevania: Symphony of the Night decomp which is coming along pretty well too (still lots to do) https://github.com/Xeeynamo/sotn-decomp
comment by joshschreuder · 2025-10-20 · in Duke Nukem: Zero Hour N64 ROM Reverse-Engineering Project Hits 100% -
…but for now, we believe they are garbage that happened to make it into the final binary. 0 - https://github.com/Xeeynamo/sotn-decomp/blob/master/tools/di... 1 - https://github.com/Xeeynamo/sotn-decomp/blob/master/config/d...
comment by jonhohle · 2025-02-13 · in Is NixOS truly reproducible? -
…of the SDK could patch that out for a library version, but as late as 1997 it hadn't been. 0 - https://github.com/Xeeynamo/sotn-decomp/blob/master/src/main...
comment by jonhohle · 2024-08-07 · in Tony Hawk's Pro Strcpy