Stephane-D/SGDK
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SGDK - A free and open development kit for the Sega Mega Drive
6 mentions on Hacker News by 5 people: 2 stories, 4 comments · first 2019-06-16 · latest 2026-01-19
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Or an alternative for the Sega Genesis https://github.com/Stephane-D/SGDK Or the Super Nintendo Entertainment System https://github.com/alekmaul/pvsneslib Or the Gameboy / GBC, Sega Master System, Gamegear, Nintendo Entertainment System…
comment by araes · 2026-01-19 · in ASCII characters are not pixels: a deep dive into ASCII rendering -
…it much faster on the 68000, which can struggle to efficiently handle 8-bit data. More info here: https://github.com/Stephane-D/SGDK/blob/master/bin/lz4w.txt
comment by dansalvato · 2024-04-29 · in FC8 – Faster 68K Decompression (2016) -
…for the console, and I believe the vast majority of them use SGDK. They seem to perform quite well. https://github.com/Stephane-D/sgdk I'm not sure if this is a matter of GCC itself being smart enough in general to generate performant…
comment by JohnBooty · 2022-06-14 · in Quake on the Game Boy Advance [video] -
…attempting to help contribute by writing a book on Neo Geo development (it has a long ways to go) https://github.com/Stephane-D/SGDK https://www.jo-engine.org/ a Saturn homebrew showcase - https://www.youtube.com/watch?v=NqKKExcTaKo…
comment by city41 · 2022-01-29 · in Choosing tools for Game Boy development