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SonyWWS/ATF

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Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

6 mentions on Hacker News by 5 people: 1 story, 5 comments · first 2014-03-11 · latest 2015-03-08

Mentions per year 6 mentions · busiest year 2014 (4)
20082026
  1. There's https://github.com/SonyWWS/ATF for building an editor...
  2. …it also uses a framework that Sony released months ago: https://github.com/SonyWWS/LevelEditor https://github.com/SonyWWS/ATF (the framework) https://github.com/SonyWWS/SLED (Debugger? for lua?)
  3. …goals in a tree editor. But the Sony ATF framework, has a lot of support for graph editing. https://github.com/SonyWWS/ATF See many examples in the gallery: https://github.com/SonyWWS/ATF/wiki/ATF-Gallery
  4. …an awesome .NET/WPF framework (used for a lot of tools in some of Sony's internal studios) - https://github.com/SonyWWS/ATF
  5. They're using stuff [1] that Mono doesn't implement [2]. [1] https://github.com/SonyWWS/ATF/tree/master/Framework/Atf.Gui... [2] http://www.mono-project.com/WPF
  6. ▲ 44
    Sony Open-Sources Authoring Tools Framework (ATF)
    story by fekberg · 2014-03-11 · 12 comments