Ruin0x11/OpenNefia
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(Archived) Moddable engine reimplementation of the Japanese roguelike Elona.
4 mentions on Hacker News by 1 person: 0 stories, 4 comments · first 2020-07-11 · latest 2021-11-02
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…a language like C# instead of Lua would solve some of the stability issues I'm encountering. [1] https://github.com/Ruin0x11/OpenNefia
comment by nonbirithm · 2021-11-02 · in Ask HN: What you up to? (Who doesn't want to be hired?) -
Well, it's not Elisp, but: https://github.com/Ruin0x11/OpenNefia It's an engine rewrite of an old roguelike I used to play in Lua. I'm trying to experiment with making a game where the engine is similar in flexibility to Emacs. It has an…
comment by nonbirithm · 2021-03-21 · in Emacs is the 2D Command-line Interface -
…working on something alone for years you're not sure anyone will care about when it's playable. [1] https://github.com/Ruin0x11/OpenNefia
comment by nonbirithm · 2021-02-02 · in Ask HN: What is your “I don't care if this succeeds” project? -
…I don't want to hack it on to keep things simple. Here is the drawing code for the REPL in-game. https://github.com/Ruin0x11/OpenNefia/blob/master/src/api/gu... Here is the server which listens for commands using a custom protocol. I want…
comment by nonbirithm · 2020-07-11 · in Programming at the REPL (2018)