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RandalLinden/DOOM-FX

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Doom/FX for Super Nintendo with SuperFX GSU2A

10 mentions on Hacker News by 10 people: 4 stories, 6 comments · first 2020-07-14 · latest 2024-06-16

Mentions per year 10 mentions · busiest year 2020 (4)
20082026
  1. Apparently the lead programmer released much of the source code a few years ago here https://github.com/RandalLinden/DOOM-FX But it was uncompilable because of copyrighted assets/code. This seems to be the full source which includes the…
  2. …you can peruse the C code that was used to generate the tables. Here's the file for sine/cosine: https://github.com/RandalLinden/DOOM-FX/blob/master/source/m...
    comment by staplung · 2024-03-08 · in How do computers calculate sine?
  3. …didn't have a graphics processor. https://festivalofthespokennerd.com/podcast/series-3-episode... https://github.com/RandalLinden/DOOM-FX
    comment by cromulent · 2024-02-29 · in How video games use lookup tables
  4. …to the metal. The source code of the SNES Doom port was open sourced if you wanna take a look: https://github.com/RandalLinden/DOOM-FX
    comment by jasonwatkinspdx · 2023-01-30 · in Zelda: A Link to the Past (SNES) re-implemented in C
  5. ▲ 1
    Doom/FX for Super Nintendo
    story by ecliptik · 2022-06-21 · 0 comments
  6. …There is also the official SNES port for the faster Super FX GSU-2 chip running at 21 Mhz. https://github.com/RandalLinden/DOOM-FX
    comment by Comevius · 2022-06-08 · in Porting Doom to a/UX
  7. …FX assembly language [1]; how the PC version did things would’ve been neither here nor there. [1] https://github.com/RandalLinden/DOOM-FX - yes, that’s the original code on GitHub, released by the author
    comment by wk_end · 2020-11-06 · in Western Digital SweRV RISC-V Core
  8. ▲ 3
    Doom SNES source code released
    story by reimertz · 2020-07-20 · 0 comments
  9. ▲ 3
    Doom SNES/SuperFX (Reality Engine) Source Code
    story by wicket · 2020-07-15 · 1 comment
  10. ▲ 3
    RandalLinden/Doom-FX
    story by CoolGuySteve · 2020-07-14 · 2 comments