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NoelFB/Celeste

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Celeste Bugs & Issue Tracker + some Source Code

13 mentions on Hacker News by 13 people: 4 stories, 9 comments · first 2018-03-04 · latest 2026-04-09

Mentions per year 13 mentions · busiest year 2018 (5)
20082026
  1. …software dev casually browsing some game code, it can be shocking (eg Celeste movement code: https://github.com/NoelFB/Celeste/blob/master/Source/Player/... ).
    comment by wheybags · 2026-04-09 · in C# in Unity 2026: Writing more modern code
  2. …enough, you'll make a bad game that is not fun it's all about the feeling Celeste's player class: https://github.com/NoelFB/Celeste/blob/master/Source/Player/... https://store.steampowered.com/app/504230/Celeste/
    comment by WhereIsTheTruth · 2023-05-14 · in Gamedev from Scratch 1: Scaffolding
  3. …It might not be easy for someone without coding experience to create. Have a look at https://github.com/NoelFB/Celeste/blob/master/Source/Player/...
  4. …Laster on Noel Berry did give a response explaining the various design choices behind their code: https://github.com/NoelFB/Celeste/tree/master/Source/Player Anyways, kudos to the team sharing their code even if it's a bit messy.
    comment by cyber_kinetist · 2022-04-04 · in A project with a single 11,000-line code file
  5. …and what else? My game objects always look more like Celeste's Twitter-infamous Player class: https://github.com/NoelFB/Celeste/blob/c32f134d210fcf710d750... Say about the length of the file what you want, but isn't it actually better for…
    comment by gurkendoktor · 2021-02-27 · in Why isn't Godot an ECS-based game engine?
  6. …Dark Descent (1) and Celeste (2) (1) https://github.com/FrictionalGames/AmnesiaTheDarkDescent (2) https://github.com/NoelFB/Celeste
  7. …successful, released, real games. It’s not really different in style from the Celeste Player code. https://github.com/NoelFB/Celeste/blob/master/Source/Player/... But if you’re writing a game of this size or complexity, I recommend doing…
  8. …repo with some of the source code up (mostly just stuff to do with character movement and control). https://github.com/noelfb/celeste Apparently it's based on this framework: https://bitbucket.org/MattThorson/monocle-engine/src/default...
  9. …working product. Its possible for them to just release key parts that are unique. For example: https://github.com/NoelFB/Celeste/tree/master/Source This game designer only open-sourced his code for the player object. As I am not a seasoned…