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glTF – Runtime 3D Asset Delivery

17 mentions on Hacker News by 16 people: 1 story, 16 comments · first 2013-04-09 · latest 2024-07-08

Mentions per year 17 mentions · busiest year 2014 (2)
20082026
  1. …feels a lot like GLTF's new interactivity extension, which describes an AST in JSON (blech): https://github.com/KhronosGroup/glTF/blob/interactivity/exte... PS: also, it would be nice to get an idea what the debugging situation is for…
    comment by flohofwoe · 2024-07-08 · in A quick introduction to DirectX workgraphs
  2. …), which itself is a superset of the glTF 2.0 material with its PBR extensions ( https://github.com/KhronosGroup/glTF/blob/main/extensions/RE... ). This OpenPBR is designed to handle Hollywood VFX type effects as well as real-time, thus it
  3. An open standard that is very capable (but cannot find if it can do streaming over http) is https://github.com/KhronosGroup/glTF It still misses some important things in the area of shading and animation for full transfer of all qualities…
    comment by prox · 2023-06-06 · in visionOS
  4. …The entire format is encompassed in something like a dozen entity types. Nice visual overview here: https://github.com/KhronosGroup/glTF/blob/main/specification...
  5. …features (sheen, anisotropy, subsurface scattering) are being added to the format with changes like https://github.com/KhronosGroup/glTF/pull/1726 . But realtime implementations can get a lot of mileage out of a simpler metal/rough PBR…
    comment by donmccurdy · 2020-07-31 · in PlayCanvas launches glTF 2.0 Viewer Tool
  6. …to set the correct field in Blender :-) A third thing is glTF export of animation of properties ( https://github.com/KhronosGroup/glTF/pull/1301/files/c72ffab... ). There are also other useful tools provided with Kuesa Studio - an asset…
    comment by jcelerier · 2020-06-02 · in Kuesa 3D 1.2
  7. I assumed that too until I read this slightly grouchy but very interesting thread: https://github.com/KhronosGroup/glTF/issues/1515
  8. My favorite format for this is Gltf. The spec is very concise, and powerful. https://github.com/KhronosGroup/glTF/tree/master/specificati...
    comment by randyrand · 2018-06-04 · in USDZ File Format Specification [pdf]
  9. …data or references to external binary files, with an option for a single binary "glb" data file. https://github.com/KhronosGroup/glTF https://github.com/KhronosGroup/glTF/tree/master/specificati...
    comment by wlesieutre · 2018-04-06 · in Multi-user VR experiences with A-Frame (2017)
  10. …growing very quickly - 2.0 was only finished a few months ago and there is lots of tooling already: https://github.com/KhronosGroup/glTF#gltf-tools
  11. Enter gltf https://github.com/KhronosGroup/glTF
  12. Here you go: https://github.com/KhronosGroup/glTF The article's title is misleading (surprise!). What actually happened is that Microsoft joined the Khronos group which has been working on glTF for quite some time already. Version 1.0 was…
  13. …in the DOM. Long-story short, I'm trying to make the VB6 of WebVR. [0] http://www.web3d.org/ [1] https://github.com/KhronosGroup/glTF [2] http://tparisi.github.io/glam/ [3] https://aframe.io/
    comment by moron4hire · 2015-12-29 · in Show HN: Primrose - WebVR Framework
  14. …group --the people behind OpenGL / Vulkan / WebGL-- and they have a COLLADA-to-glTF converter: https://github.com/KhronosGroup/glTF . Having spent some time working with the format, I hope it takes off and we see native support for it in…
  15. …etc.) for textures * GLSL text files (.glsl) for GLSL source code for individual stages See also https://github.com/KhronosGroup/glTF/tree/master/model/duck for an example.
  16. GL Transmission Format: https://github.com/KhronosGroup/glTF/blob/master/specificati... http://www.perey.com/ARStandards/Khronos_8th_AR_Standards_gl...
    comment by cfrs · 2013-04-09 · in STL File Viewing