KhronosGroup/Vulkan-Samples
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One stop solution for all Vulkan samples
9 mentions on Hacker News by 9 people: 2 stories, 7 comments · first 2016-02-16 · latest 2026-10-16
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…compositing, use the graphics API to acquire exclusive fullscreen. Vulkan gives this example: https://github.com/KhronosGroup/Vulkan-Samples/tree/main/sam...
comment by amiga386 · 2026-10-16 · in I love software rendering -
…to experienced developers. That 'first triangle on screen' code can now look something like this - https://github.com/KhronosGroup/Vulkan-Samples/blob/main/sam... - compared to the simpler old days of OpenGL (…
comment by bluescrn · 2025-05-09 · in A Taxonomy for Rendering Engines -
…example[1]. And here[2] for a version which doesn't rely on additional helper functions. [1]: https://github.com/KhronosGroup/Vulkan-Samples/blob/main/sam... [2]: https://github.com/SaschaWillems/Vulkan/blob/master/examples...
comment by magicalhippo · 2024-09-10 · in API Complexity Is a Lie -
…https://triton-lang.org/main/getting-started/tutorials/06-fu... By contrast Vulcan looks like this: https://github.com/KhronosGroup/Vulkan-Samples/blob/main/sam... (It's true to some extent that maybe you could use Vulcan shaders to write…
comment by nl · 2024-03-31 · in Google's First Tensor Processing Unit: Architecture -
…to import github.com/go-gl/gl/v4.1-core/gl and see if it works. [1] https://github.com/KhronosGroup/Vulkan-Samples/blob/main/sam...
comment by onikolas7 · 2023-07-07 · in Show HN: A tutorial for building a 2D game engine with Go and OpenGL -
Hey! I work on code intelligence at Sourcegraph, so I figured I'd chime in here. > why don't you have decent crossrefs We do have compiler-accurate cross references for many repos. Some examples: - TypeScript:…
comment by typesanitizer · 2022-05-08 · in Google is 2B lines of code and it's all in one place (2015) -
Too bad the sample code linked to from multiple locations is empty... only a README.md: https://github.com/KhronosGroup/Vulkan-Samples
comment by Aardwolf · 2016-02-16 · in Vulkan is Here