KhronosGroup/Vulkan-Hpp
View on GitHub ↗ ★ 3,817 C++
Open-Source Vulkan C++ API
9 mentions on Hacker News by 7 people: 1 story, 8 comments · first 2016-07-23 · latest 2026-02-13
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…required for Vulkan. [1]: https://github.com/KhronosGroup/Vulkan-Docs/blob/main/xml/vk... [2]: https://github.com/KhronosGroup/Vulkan-Hpp/
comment by delta_p_delta_x · 2026-02-13 · in Zed editor switching graphics lib from blade to wgpu -
…support by this. There are even bugs in the table: the issue tracking Vulkan-Hpp module links to https://github.com/KhronosGroup/Vulkan-Hpp/issues/121 , but it was actually implemented in https://github.com/KhronosGroup/Vulkan-Hpp/issues/15…
comment by delta_p_delta_x · 2024-05-01 · in Are We Modules Yet? -
…compile only takes as long the first time, and every subsequent compile is lightning-quick. [1]: https://github.com/KhronosGroup/Vulkan-Hpp/blob/main/vulkan/...
comment by delta_p_delta_x · 2024-02-04 · in #include <rules> (2010) -
…case of Vulkan while the spec API is C, there's first-class C++ wrappers/bindings provided as well: https://github.com/KhronosGroup/Vulkan-Hpp And other than Vulkan & OpenGL, you'll find that most other APIs/libraries in the space are C++,…
comment by kllrnohj · 2022-11-16 · in Ask HN: How I get a job that uses C? -
…Also, vendors and open source have things such as https://github.com/cginternals/glbinding or https://github.com/KhronosGroup/Vulkan-Hpp which help quite a bit and always oriented towards C++. It seems that C++ is becoming the natural…
comment by germandiago · 2021-07-16 · in Thriving in a Crowded and Changing World: C++ 2006–2020 [pdf] -
…1000 LOC, although Vulkan-hpp reduces that significantly, and many of the examples are OpenGL size. https://github.com/KhronosGroup/Vulkan-Hpp
comment by Impossible · 2020-07-08 · in Barebones WebGL in 75 lines of code -
…for the framework of a C++ engine... That project is on hold while I play with vulkan directly via https://github.com/KhronosGroup/Vulkan-Hpp . I have too many projects.
comment by arca_vorago · 2017-10-26 · in How Unreal Renders a Frame -
…at https://www.khronos.org/registry/vulkan/ There is a C++ wrapper, originally designed by NVidia, https://github.com/KhronosGroup/Vulkan-Hpp , but it isn't part of the specification as such. Likewise the shading languages are either GLSL…
comment by pjmlp · 2017-10-07 · in Why many developers still prefer Objective-C to Swift