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KhronosGroup/Vulkan-Hpp

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Open-Source Vulkan C++ API

9 mentions on Hacker News by 7 people: 1 story, 8 comments · first 2016-07-23 · latest 2026-02-13

Mentions per year 9 mentions · busiest year 2017 (2)
20082026
  1. …required for Vulkan. [1]: https://github.com/KhronosGroup/Vulkan-Docs/blob/main/xml/vk... [2]: https://github.com/KhronosGroup/Vulkan-Hpp/
    comment by delta_p_delta_x · 2026-02-13 · in Zed editor switching graphics lib from blade to wgpu
  2. …support by this. There are even bugs in the table: the issue tracking Vulkan-Hpp module links to https://github.com/KhronosGroup/Vulkan-Hpp/issues/121 , but it was actually implemented in https://github.com/KhronosGroup/Vulkan-Hpp/issues/15…
    comment by delta_p_delta_x · 2024-05-01 · in Are We Modules Yet?
  3. …compile only takes as long the first time, and every subsequent compile is lightning-quick. [1]: https://github.com/KhronosGroup/Vulkan-Hpp/blob/main/vulkan/...
    comment by delta_p_delta_x · 2024-02-04 · in #include <rules> (2010)
  4. …case of Vulkan while the spec API is C, there's first-class C++ wrappers/bindings provided as well: https://github.com/KhronosGroup/Vulkan-Hpp And other than Vulkan & OpenGL, you'll find that most other APIs/libraries in the space are C++,…
    comment by kllrnohj · 2022-11-16 · in Ask HN: How I get a job that uses C?
  5. …Also, vendors and open source have things such as https://github.com/cginternals/glbinding or https://github.com/KhronosGroup/Vulkan-Hpp which help quite a bit and always oriented towards C++. It seems that C++ is becoming the natural…
  6. …1000 LOC, although Vulkan-hpp reduces that significantly, and many of the examples are OpenGL size. https://github.com/KhronosGroup/Vulkan-Hpp
    comment by Impossible · 2020-07-08 · in Barebones WebGL in 75 lines of code
  7. …for the framework of a C++ engine... That project is on hold while I play with vulkan directly via https://github.com/KhronosGroup/Vulkan-Hpp . I have too many projects.
    comment by arca_vorago · 2017-10-26 · in How Unreal Renders a Frame
  8. …at https://www.khronos.org/registry/vulkan/ There is a C++ wrapper, originally designed by NVidia, https://github.com/KhronosGroup/Vulkan-Hpp , but it isn't part of the specification as such. Likewise the shading languages are either GLSL…