KhronosGroup/Vulkan-Docs
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The Vulkan API Specification and related tools
23 mentions on Hacker News by 19 people: 8 stories, 15 comments · first 2016-02-16 · latest 2026-02-13
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…bit of RAII-esque state and function pointer management that is generally required for Vulkan. [1]: https://github.com/KhronosGroup/Vulkan-Docs/blob/main/xml/vk... [2]: https://github.com/KhronosGroup/Vulkan-Hpp/
comment by delta_p_delta_x · 2026-02-13 · in Zed editor switching graphics lib from blade to wgpu -
…like a NVIDIA TensorCore? via https://huggingface.co/Arm/neural-super-sampling/blob/main/2... - https://github.com/KhronosGroup/Vulkan-Docs/blob/5d386163f25... Adding tensor ops to the shader kernel vocaborary (SPIR-V). Promising. -…
comment by flakiness · 2025-08-15 · in ARM adds neural accelerators to GPUs -
…explanation in the problem statement about how modern graphics APIs ended up in this situation: https://github.com/KhronosGroup/Vulkan-Docs/blob/main/propos... The gist of it is that graphics APIs like DX11 were designed around the…
comment by CrossVR · 2025-02-20 · in RT64: N64 graphics renderer in emulators and native ports -
…it's outdated and only on Windows. https://vulkan.gpuinfo.org/listdevicescoverage.php?extension... https://github.com/KhronosGroup/Vulkan-Docs/issues/2336 https://www.amd.com/en/resources/support-articles/release-no...
comment by creata · 2024-07-07 · in A quick introduction to DirectX workgraphs -
…initiatives from NVidia at this point. [1] https://gpuopen.com/gpu-work-graphs-in-vulkan/ [2] https://github.com/KhronosGroup/Vulkan-Docs/blob/main/propos...
comment by mananaysiempre · 2024-07-07 · in A quick introduction to DirectX workgraphs -
…in Vulkan (VK_EXT_shader_object) because it turns out it’s not how the hardware works [1]. [1]: https://github.com/KhronosGroup/Vulkan-Docs/blob/main/propos...
comment by cmovq · 2024-03-30 · in From scratch OpenGL and shaders with raw Xlib -
…by an engineer from Nintendo read the initial proposal for the VK_EXT_shader_object extension: https://github.com/KhronosGroup/Vulkan-Docs/blob/main/propos... ). And the slightly less-official behind-the-scenes tweet thread about the…
comment by cyber_kinetist · 2024-02-18 · in GPU synchronization in Godot 4.3 is getting a major upgrade -
…not a first-class API anywhere except Linux and Android. Graphics API wars are alive and well. [0] https://github.com/KhronosGroup/Vulkan-Docs/issues/1423
comment by slimsag · 2023-10-11 · in Vulkan Documentation -
…which simplify writing Vulkan even more. Memory synchronization is explained in https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchroniza... The thing is, Vulkan requires planning. So if you want to write some simple game which display
comment by iamcornholio · 2023-05-03 · in I want to talk about WebGPU -
…— are inherently and deeply dependent on the very "dynamism" that pipelines set out to constrain." https://github.com/KhronosGroup/Vulkan-Docs/blob/main/propos... Design by committee at its best.
comment by pjmlp · 2023-04-05 · in Mesh Shaders and Meshlet Culling in Metal 3 -
VP9 decode and AV1 decode/encode is planned: https://github.com/KhronosGroup/Vulkan-Docs/issues/1497#issu...
comment by LinAGKar · 2021-10-31 · in Firefox 94 to start using EGL on Linux -
…allow for such extensions from what I've seen. [0] https://github.com/gpuweb/gpuweb/issues/445 [1] https://github.com/KhronosGroup/Vulkan-Docs/issues/1423#issu... [2] https://devlog.hexops.com/2021/mach-engine-the-future-of-gra...
comment by slimsag · 2021-10-27 · in Porting WebGL Shaders to WebGPU -
…of using Vulkan for Wayland compositors and avoiding the whole EGLstreams mess? I see this: https://github.com/KhronosGroup/Vulkan-Docs/issues/294 But it's not clear from it whether now there is a way to avoid using GBM or EGLstreams.
comment by shmerl · 2019-02-10 · in Wayland misconceptions debunked -
I don't think UWP with Vulkan is completely impossible. https://github.com/KhronosGroup/Vulkan-Docs/issues/366 It doesn't exist now though for sure, so for all practical purposes UWP locks developers out of using Vulkan.
comment by shmerl · 2018-08-07 · in Bringing Vulkan everywhere -
…is important for more demanding engines. UWP doesn't seem to support Vulkan even on Windows: https://github.com/KhronosGroup/Vulkan-Docs/issues/366 On Xbox there is no option but to translate to D3D12 anyway.
comment by shmerl · 2018-06-27 · in AMD is sending Ryzen/Radeon care packages to game developers