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InvadingOctopus/octopuskit

View on GitHub ↗ ★ 487 Swift

2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS

11 mentions on Hacker News by 1 person: 3 stories, 8 comments · first 2018-06-24 · latest 2020-01-26

Mentions per year 11 mentions · busiest year 2019 (7)
20082026
  1. …be considered as an ECS for apps, or is that stretching the definition a little too far. :) [0] https://github.com/InvadingOctopus/octopuskit
  2. …it, and I like it so far, especially for the ability to stick with pure Swift and native APIs: https://github.com/InvadingOctopus/octopuskit
  3. …pure Swift. I actually spend more time fighting Apple's bugs than Swift performance issues. :) [0] https://github.com/InvadingOctopus/octopuskit
  4. …input) on both iOS/macOS without needing to use Catalyst (which brings bugs of its own) :) [0] https://github.com/InvadingOctopus/octopuskit
    comment by Razengan · 2019-11-06 · in Static Types in SwiftUI
  5. …Also see EmptyView [2] [0] https://gist.github.com/ShinryakuTako/5a7b32bbf4f4c3874439c2... [1] https://github.com/InvadingOctopus/octopuskit [2] https://forums.swift.org/t/how-do-views-like-emptyview-confo...
    comment by Razengan · 2019-11-05 · in Static Types in SwiftUI
  6. …X. You can even mix in SwiftUI without affecting game performance! (that I can tell so far.) [0] https://github.com/InvadingOctopus/octopuskit
    comment by Razengan · 2019-11-03 · in Vulkan Progress Report #5
  7. …[1] https://www.google.com/search?Apple+App+Store+payouts [2] https://github.com/invadingoctopus/octopuskit
  8. …my case, rendered on GitHub etc.) can definitely help you improve other parts of the project. [0] https://github.com/invadingoctopus/octopuskit
    comment by Razengan · 2018-06-30 · in Readme-Driven Development (2010)