Immediate-Mode-UI/Nuklear
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A single-header ANSI C immediate mode cross-platform GUI library
18 mentions on Hacker News by 16 people: 5 stories, 13 comments · first 2020-08-11 · latest 2026-07-13
20082026
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…Especially since gamers are a large portion of the user base. [1] https://autoptt.com/ [2] https://github.com/Immediate-Mode-UI/Nuklear
comment by veyh · 2026-07-13 · in Ask HN: What Are You Working On? (July 2026) -
…the same thread, so mine is a state-mode GUI. For immediate-mode and ANSI C, there's also Nuklear: https://github.com/Immediate-Mode-UI/Nuklear This latter has all the bells and whistles.
comment by skrellm · 2026-06-19 · in MicroUI – A tiny, portable, immediate-mode UI library written in ANSI C -
…each have 20+ backends in their repos: < https://github.com/ocornut/imgui/tree/master/backends > < https://github.com/Immediate-Mode-UI/Nuklear/tree/master/dem... >
comment by rollcat · 2025-08-06 · in I'm Archiving Picocrypt -
…it's a pain to have to re-compile the entire thing every time you change something. Nuklear ( https://github.com/Immediate-Mode-UI/Nuklear ) uses separate files with a deploy script that combines them all into a single header; I think that…
comment by ranger_danger · 2024-11-23 · in RGFW: Single-header C99 window abstraction library -
What about Nuklear? https://github.com/Immediate-Mode-UI/Nuklear
comment by wuttabought · 2024-01-07 · in Ask HN: Do you have a problem you'd pay to have taken away? -
…couldnt force out of the Nuklear[0] bindings for LÖVE gave me a strange sense of satisfaction. [0]: https://github.com/Immediate-Mode-UI/Nuklear
comment by no_time · 2023-09-13 · in LÖVE: a framework to make 2D games in Lua -
…bloat the obj files. This paradigm is fairly common, see, e.g.: https://github.com/lieff/minimp3 https://github.com/Immediate-Mode-UI/Nuklear https://github.com/mattiasgustavsson/libs/blob/main/docs/htt...
comment by torstenvl · 2023-01-04 · in CLib: Header-only C library that implements the most important classes from GLib -
https://github.com/Immediate-Mode-UI/Nuklear#bindings
comment by pauljurczak · 2022-12-24 · in Nuklear – A single-header ANSI C immediate mode cross-platform GUI library -
…written in C11 with just a sprinkle of C++. The UI uses Nuklear [1] with a DirectX 11 renderer. [1] https://github.com/Immediate-Mode-UI/Nuklear
comment by veyh · 2022-04-23 · in AutoPTT – Automatic Push-to-Talk -
…to an interger offset. [1] https://gankra.github.io/blah/text-hates-you/#subpixel-offse... [2] https://github.com/Immediate-Mode-UI/Nuklear/wiki/Complete-f...
comment by FrostKiwi · 2022-02-14 · in Text Rendering Hates You (2019) -
…KDE/QT can be a lot when you need a simple UI. I’ve used Nuklear to make simple, portable, UIs: https://github.com/Immediate-Mode-UI/Nuklear Everything has trade offs; I might need to come up with my own way of handling some bit of state,…
comment by chmsky00 · 2021-09-30 · in FyneDesk, a fresh look at what it means to be a desktop environment -
…shooters. Realistically, however, even if this is only/mostly used for games (if so, why doesn’t https://github.com/Immediate-Mode-UI/Nuklear even mention the word game ?), many, if not most, of them probably will be turn-based, because…
comment by Someone · 2021-02-22 · in Nuklear: A cross-platform GUI library in C -
…[3]: https://github.com/servo/pathfinder [4]: https://github.com/ocornut/imgui [5]: https://github.com/Immediate-Mode-UI/Nuklear [6]: https://github.com/rxi/lite
comment by pqb · 2020-08-11 · in Golang Desktop App with Webview/Lorca, WASM and Bazel