EamonnMR/OpenLockstep
View on GitHub ↗ ★ 34 Python
Python RTS/ECS framework
6 mentions on Hacker News by 1 person: 0 stories, 6 comments · first 2018-07-13 · latest 2021-06-24
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…https://www.gamasutra.com/view/feature/131503/1500_archers_o... I did a toy implementation here: http://github.com/eamonnmr/openlockstep I haven't rebuilt that in Godot yet, but I will eventually. Godot's workflow is well worth using it's…
comment by EamonnMR · 2021-06-24 · in Developing Games on Linux: An Interview with Little Red Dog Games -
Can recommend PyScroll / PyTMX - made it very easy to make an RTS interface: https://github.com/EamonnMR/OpenLockstep
comment by EamonnMR · 2020-10-30 · in Pygame 2.0 -
I built an implementation of this architecture in Python if you want to see how it works in code: https://github.com/eamonnmr/OpenLockStep
comment by EamonnMR · 2020-08-21 · in Game Programming Patterns: Event Queue (2014) -
…https://www.gamasutra.com/view/feature/131503/1500_archers_o... I did a Python implementation here: https://github.com/eamonnmr/openlockstep
comment by EamonnMR · 2020-05-20 · in EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3 -
A classic. I've been working on doing a minimal Python implementation of some of the concept here: https://github.com/eamonnmr/openlockstep
comment by EamonnMR · 2018-07-20 · in 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001) -
It's surprisingly easy to add it as an optional drop-in, ex: https://github.com/EamonnMR/OpenLockstep/blob/master/data.py...
comment by EamonnMR · 2018-07-13 · in Toml: Tom's Obvious, Minimal Language