DeaDBeeF-Player/apbuild
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A fork of apbuild (autopackage gcc wrapper), used to build deadbeef and its dependencies and plugins for linux
5 mentions on Hacker News by 2 people: 0 stories, 5 comments · first 2022-08-15 · latest 2025-12-31
20082026
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That's exactly what apgcc from Autopackage provided (20 years ago). https://github.com/DeaDBeeF-Player/apbuild But compiling in a container is easier and also solves other problems.
comment by jhasse · 2025-12-31 · in Loss32: Let's Build a Win32/Linux -
It's actually doable without an old glibc as it was done by the Autopackage project: https://github.com/DeaDBeeF-Player/apbuild That never took off though, containers are easier. Wirh distrobox and other tools this is quite easy, too.
comment by jhasse · 2025-12-31 · in Loss32: Let's Build a Win32/Linux -
…choose the version. There was apgcc from the (now dead) Autopackage project which did just that: https://github.com/DeaDBeeF-Player/apbuild
comment by jhasse · 2025-12-31 · in Loss32: Let's Build a Win32/Linux -
…[2] Here's a script that used to help people compile binaries that worked on older GNU userspaces: https://github.com/DeaDBeeF-Player/apbuild
comment by mike_hearn · 2024-04-29 · in Did we lose our way in making efficient software? -
…increased their binary portability by controlling glibc symbol versions and linker flags: https://github.com/DeaDBeeF-Player/apbuild/blob/master/Chang... So I think I know more than my fair share about the guts of how Win32 and Linux work,…
comment by mike_hearn · 2022-08-15 · in Win32 Is the Only Stable ABI on Linux?