Cysharp/ZLinq
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Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
5 mentions on Hacker News by 4 people: 0 stories, 5 comments · first 2025-05-21 · latest 2026-10-22
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ZLinq exists: https://github.com/Cysharp/ZLinq > Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
comment by CharlieDigital · 2026-10-22 · in C# now beats Rust on WASM size -
…performance tradeoff is just fine for one-off initialization, UI code, editor tooling, etc. [0]: https://github.com/Cysharp/ZLinq
comment by tryfinally · 2026-04-09 · in C# in Unity 2026: Writing more modern code -
…logic even goes through (inlined later by JIT) delegates, yet still offers a massive speed-up ( https://github.com/Cysharp/ZLinq?tab=readme-ov-file#vectoriz... ). Another example, note how these implementations, one in unsafe C# and…
comment by neonsunset · 2025-11-05 · in The state of SIMD in Rust in 2025 -
There's also ZLinq: https://github.com/Cysharp/ZLinq
comment by CharlieDigital · 2025-10-06 · in What .NET 10 GC changes mean for developers -
See here for more info: https://github.com/Cysharp/ZLinq?tab=readme-ov-file#differen...
comment by theolivenbaum · 2025-05-21 · in “ZLinq”, a Zero-Allocation LINQ Library for .NET