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Cysharp/ZLinq

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Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.

5 mentions on Hacker News by 4 people: 0 stories, 5 comments · first 2025-05-21 · latest 2026-10-22

Mentions per year 5 mentions · busiest year 2025 (3)
20082026
  1. ZLinq exists: https://github.com/Cysharp/ZLinq > Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
    comment by CharlieDigital · 2026-10-22 · in C# now beats Rust on WASM size
  2. …performance tradeoff is just fine for one-off initialization, UI code, editor tooling, etc. [0]: https://github.com/Cysharp/ZLinq
    comment by tryfinally · 2026-04-09 · in C# in Unity 2026: Writing more modern code
  3. …logic even goes through (inlined later by JIT) delegates, yet still offers a massive speed-up ( https://github.com/Cysharp/ZLinq?tab=readme-ov-file#vectoriz... ). Another example, note how these implementations, one in unsafe C# and…
    comment by neonsunset · 2025-11-05 · in The state of SIMD in Rust in 2025
  4. There's also ZLinq: https://github.com/Cysharp/ZLinq
    comment by CharlieDigital · 2025-10-06 · in What .NET 10 GC changes mean for developers
  5. See here for more info: https://github.com/Cysharp/ZLinq?tab=readme-ov-file#differen...