Const-me/GL3Windows
View on GitHub ↗ ★ 3 C
Modern OpenGL 3.0 Windows demo, with non-trivial shaders, texturing and VBOs.
5 mentions on Hacker News by 1 person: 1 story, 4 comments · first 2016-09-21 · latest 2019-10-01
20082026
-
…but that’s only true if you’re happy with 11 years old version of the standard, OpenGL 3.0: https://github.com/Const-me/GL3Windows#building-and-running GPUs have changed dramatically over these 11 years, i.e. that version is way too old.…
comment by Const-me · 2019-10-01 · in Rx – Extensible pixel editor implemented in Rust, inspired by Vi -
…VMWare, I’ve also tested on a couple of Windows laptops I have here. Not achievable with OpenGL: https://github.com/Const-me/GL3Windows#building-and-running See also “Interesting Pieces” section of the readme on the front page of the…
comment by Const-me · 2019-01-16 · in Show HN: D3D11 Port of Advanced Visualization Studio for Winamp -
…wide audience, you can only rely on OpenGL 3.0, with minimal set of extensions. Here’s an example: https://github.com/Const-me/GL3Windows#building-and-running All the target systems had latest Windows updates, and they all run Direct3D 11…
comment by Const-me · 2018-06-05 · in Deprecation of OpenGL and OpenCL -
…just works on any supported version of Windows. I once wrote an app that uses OpenGL 4.0 (this one: https://github.com/Const-me/GL3Windows ), and it only worked on half of my PCs. To make it work everywhere, I had to downgrade to OpenGL…
comment by Const-me · 2017-04-24 · in VK9: Direct3D 9 compatibility layer using Vulkan