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Const-me/GL3Windows

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Modern OpenGL 3.0 Windows demo, with non-trivial shaders, texturing and VBOs.

5 mentions on Hacker News by 1 person: 1 story, 4 comments · first 2016-09-21 · latest 2019-10-01

Mentions per year 5 mentions · busiest year 2019 (2)
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  1. …but that’s only true if you’re happy with 11 years old version of the standard, OpenGL 3.0: https://github.com/Const-me/GL3Windows#building-and-running GPUs have changed dramatically over these 11 years, i.e. that version is way too old.…
  2. …VMWare, I’ve also tested on a couple of Windows laptops I have here. Not achievable with OpenGL: https://github.com/Const-me/GL3Windows#building-and-running See also “Interesting Pieces” section of the readme on the front page of the…
  3. …wide audience, you can only rely on OpenGL 3.0, with minimal set of extensions. Here’s an example: https://github.com/Const-me/GL3Windows#building-and-running All the target systems had latest Windows updates, and they all run Direct3D 11…
    comment by Const-me · 2018-06-05 · in Deprecation of OpenGL and OpenCL
  4. …just works on any supported version of Windows. I once wrote an app that uses OpenGL 4.0 (this one: https://github.com/Const-me/GL3Windows ), and it only worked on half of my PCs. To make it work everywhere, I had to downgrade to OpenGL…