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VadimBoev/FlappyBird

View on GitHub ↗ ★ 2,444 C

Less than 100 Kilobytes. Works for Android 5.0 and above

4 mentions on Hacker News by 4 people: 1 story, 3 comments · first 2024-09-22 · latest 2024-09-23

Mentions per year 4 mentions · busiest year 2024 (4)
20082026
  1. Seems this was fixed in https://github.com/VadimBoev/FlappyBird/commit/f57a3ec90078b... by forcing the gameloop to be 60fps. It's a simple solution, but does mean that things are effectively capped at 60fps. The techniques in…
  2. I see RenderTexture() is creating and uploading to GLBuffer every frame, is that ok for performance? https://github.com/VadimBoev/FlappyBird/blob/bf3287d90d93ec0...
    comment by slmjkdbtl · 2024-09-23 · in Flappy Bird for Android, only C, under 100KB
  3. …boilerplate that is mostly taken care of by inheritance in Java. Here's how it's done in plain C: https://github.com/VadimBoev/FlappyBird/blob/master/FlappyBi... https://github.com/VadimBoev/FlappyBird/blob/master/FlappyBi...
  4. ▲ 394
    Flappy Bird for Android, only C, under 100KB
    story by lostmsu · 2024-09-22 · 160 comments