Hacker GitHub

← All repos

TryQuiet/quiet

View on GitHub ↗ ★ 2,660 TypeScript

A private, p2p alternative to Slack and Discord built on Tor & IPFS

9 mentions on Hacker News by 5 people: 2 stories, 7 comments · first 2023-07-28 · latest 2024-01-16

Mentions per year 9 mentions · busiest year 2023 (8)
20082026
  1. …content)? What if you're a private IPFS network, with no shared nodes with the public network (like https://github.com/TryQuiet/quiet ). What if you didn't use bitswap, the file transfer protocol (Filecoin doesn't use bitswap, and mostly…
  2. …the open issue and there are links to proposed designs in there if you'd like to give feedback! https://github.com/TryQuiet/quiet/issues/1504 > how is name collision handled? in a large community, you're bound to have a few people who want…
  3. …is its own Node module, but we don't have a good CLI for it yet and it's not a current priority: https://github.com/TryQuiet/quiet/tree/develop/packages/back... > How far have you attempted to scale this up? We've run tests with 200-300…
  4. …FAQ! I've been meaning to write one for BitTorrent Bleep too, which is also interesting prior art. https://github.com/TryQuiet/quiet/wiki/Quiet-FAQ#how-quiet-c...
  5. …to get hacking on, and we'd love the help. :) Here are the instructions to build Quiet desktop: https://github.com/TryQuiet/quiet/blob/develop/packages/desk... And here are some good first issues! https://github.com/orgs/TryQuiet/projects/3…
  6. …you just use onion services. They list some more reasons here, mostly just for privacy/anonymity: https://github.com/TryQuiet/quiet/wiki/Quiet-FAQ#why-does-qu...
  7. ▲ 474
    Quiet – Encrypted P2P team chat with no servers, just Tor
    story by sschueller · 2023-09-12 · 256 comments
  8. ▲ 4
    Quiet – A private, P2P alternative to Slack and Discord built on Tor and IPFS
    story by simonpure · 2023-07-30 · 1 comment
  9. …building Quiet, an alternative to team chat apps like Slack and Discord that works as you describe: https://github.com/TryQuiet/quiet/#readme > Granted, sending a message would require all parties to be online at the same time, but there…