paulhodge/EASTL
View on GitHub ↗ ★ 505 C++
Obsolete repo, please go to: https://github.com/electronicarts/EASTL
13 mentions on Hacker News by 13 people: 1 story, 12 comments · first 2010-10-16 · latest 2016-02-13
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Note that EA had already released some of the code in 2010: https://github.com/paulhodge/EASTL
comment by delroth · 2016-02-13 · in Electronic Arts Standard Template Library for C++ Open Sourced -
If anyone is interested in the EASTL here's the source code https://github.com/paulhodge/EASTL Apparently works out of the box with G++/GCC, some modifications were made to get it working Clang/LLVM
comment by valarauca1 · 2015-04-01 · in Orbit: EA's first open source project -
…I remember was their own implementation of STL [1] many years ago to deal with STL slow parts. [1] https://github.com/paulhodge/EASTL seems to be a clone of it and has commits from 4 years ago
comment by BSousa · 2015-04-01 · in Orbit: EA's first open source project -
…expected. Both Electronic Arts ( http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n227... , https://github.com/paulhodge/EASTL/ ) and Bloomberg ( http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n185... ,…
comment by maxlybbert · 2014-12-10 · in Hidden Costs of Memory Allocation -
…And partial source code for the library described in the paper: https://github.com/paulhodge/EASTL
comment by antiuniverse · 2014-10-01 · in A Fresh Look at Rust -
EA open sourced parts of their in-house STL. A Github clone can be found at: https://github.com/paulhodge/EASTL I haven't looked at it myself but it might be an interesting start for those interested.
comment by micv · 2014-08-30 · in Facebook's std::vector optimization -
EASTL on github, pulled out of the ea gpl projects: https://github.com/paulhodge/EASTL
comment by drawkbox · 2013-11-16 · in PS4 UX is powered by WebGL -
…more information [1][2]. [1] http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n227... [2] https://github.com/paulhodge/EASTL
comment by bronxbomber92 · 2012-10-14 · in Exotic data structures -
…pen-std.org/jtc1/sc22/wg21/docs/papers/2007/n227... And a github repository that is still maintained: https://github.com/paulhodge/EASTL
comment by cpeterso · 2012-09-11 · in Avoiding game crashes related to linked lists -
There is EASTL, though I've never used it myself. https://github.com/paulhodge/EASTL Valve's Source SDK makes extensive use of their own data structures, however it is very specialized. For example, linked lists are allocated as growing,…
comment by james4k · 2012-05-10 · in Why should I have written ZeroMQ in C, not C++ -
…opened up EASTL a while back too. http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n227... https://github.com/paulhodge/EASTL
comment by teamonkey · 2011-05-01 · in Electronic Arts is using Erlang -
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EA open sources their internal version of STLstory by seekely · 2010-10-25 · 36 comments
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…find it in a nice convenient way. As far as I can tell, this is allowed by their license terms. http://github.com/paulhodge/EASTL Keyframe, Let me know if you want a shoutout, I can add your name to the README.
comment by barrybe · 2010-10-16 · in EA rečeases webkit-based code including EASTL